Introduction to C++
new operator allows us to allocate a certain amount of memory on the fly. Let's allocate 4 bytes:
The code will compile, but we won't get anything from it, because the
new operator returns the address of the allocated memory. To use this memory, the address must be stored somewhere. Here we need pointers!
Now let's use the allocated memory to store the number 200 there:
Let's display the number 200 on the screen through the pointer:
When you dynamically create a variable, you can initialize it explicitly, that is, lines 8 and 9 can be replaced with one:
The C++ language does not have a garbage collector, which is why the programmer must free the occupied memory manually.
After we have used the allocated memory, it should be cleared using the
In fact, the
delete operator does not delete, but returns the allocated memory back to the system. The C++ language makes no guarantees about what will happen to the contents of the freed memory.
A pointer that points to memory freed by the
delete operator is called a dangling pointer. Trying to dereference or access memory through a dangling pointer will produce unexpected results:
So that the remote pointer does not interfere with us, it must be made
null using the