Passing Structs to Functions
When you work with structs you often need to pass them to functions. There are three primary ways to do this: by value, by pointer, and by reference. Each method determines whether changes made inside the function affect the original struct or just a copy:
When you pass a struct by value, the function receives a copy of the struct. Any changes made to the struct inside the function only affect the copy, not the original struct. This means the original data stays unchanged outside the function.
Passing a struct by pointer gives the function the memory address of the struct. The function can then modify the original struct by accessing it through the pointer. Any changes made inside the function will affect the actual struct outside the function.
Passing by reference allows the function to work with the actual struct directly, without making a copy. The function can access and modify the original struct, and all changes will be reflected outside the function. This method is efficient and avoids unnecessary copying.
You should choose how to pass a struct to a function based on what you want your code to do. If you want to protect the original data and only work with a copy, pass the struct by value.
main.cpp
123456789101112131415161718192021#include <iostream> #include <string> struct Person { std::string name; int age; }; void updateByValue(Person p) { p.age += 1; std::cout << "Inside updateByValue: " << p.name << " is now " << p.age << "\n"; } int main() { Person person{"Alice", 30}; std::cout << "Original: " << person.name << " is " << person.age << "\n"; updateByValue(person); std::cout << "After updateByValue: " << person.name << " is " << person.age << "\n"; }
This is useful for small structs or when you do not want the function to change the original. If you want the function to modify the original struct, or if the struct is large and copying it would be inefficient, pass by pointer.
main.cpp
123456789101112131415161718192021#include <iostream> #include <string> struct Person { std::string name; int age; }; void updateByPointer(Person* p) { p->age += 1; std::cout << "Inside updateByPointer: " << p->name << " is now " << p->age << "\n"; } int main() { Person person{"Alice", 30}; std::cout << "Original: " << person.name << " is " << person.age << "\n"; updateByPointer(&person); std::cout << "After updateByPointer: " << person.name << " is " << person.age << "\n"; }
Passing by reference is often preferred for clarity and safety, unless you specifically need to use pointers (for example, when working with dynamic memory or nullable arguments). In the Person example above, passing by value leaves the original person unchanged, while passing by pointer or by reference allows the function to update the original struct's age.
main.cpp
123456789101112131415161718192021#include <iostream> #include <string> struct Person { std::string name; int age; }; void updateByReference(Person& p) { p.age += 1; std::cout << "Inside updateByReference: " << p.name << " is now " << p.age << "\n"; } int main() { Person person{"Alice", 30}; std::cout << "Original: " << person.name << " is " << person.age << "\n"; updateByReference(person); std::cout << "After updateByReference: " << person.name << " is " << person.age << "\n"; }
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Passing Structs to Functions
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When you work with structs you often need to pass them to functions. There are three primary ways to do this: by value, by pointer, and by reference. Each method determines whether changes made inside the function affect the original struct or just a copy:
When you pass a struct by value, the function receives a copy of the struct. Any changes made to the struct inside the function only affect the copy, not the original struct. This means the original data stays unchanged outside the function.
Passing a struct by pointer gives the function the memory address of the struct. The function can then modify the original struct by accessing it through the pointer. Any changes made inside the function will affect the actual struct outside the function.
Passing by reference allows the function to work with the actual struct directly, without making a copy. The function can access and modify the original struct, and all changes will be reflected outside the function. This method is efficient and avoids unnecessary copying.
You should choose how to pass a struct to a function based on what you want your code to do. If you want to protect the original data and only work with a copy, pass the struct by value.
main.cpp
123456789101112131415161718192021#include <iostream> #include <string> struct Person { std::string name; int age; }; void updateByValue(Person p) { p.age += 1; std::cout << "Inside updateByValue: " << p.name << " is now " << p.age << "\n"; } int main() { Person person{"Alice", 30}; std::cout << "Original: " << person.name << " is " << person.age << "\n"; updateByValue(person); std::cout << "After updateByValue: " << person.name << " is " << person.age << "\n"; }
This is useful for small structs or when you do not want the function to change the original. If you want the function to modify the original struct, or if the struct is large and copying it would be inefficient, pass by pointer.
main.cpp
123456789101112131415161718192021#include <iostream> #include <string> struct Person { std::string name; int age; }; void updateByPointer(Person* p) { p->age += 1; std::cout << "Inside updateByPointer: " << p->name << " is now " << p->age << "\n"; } int main() { Person person{"Alice", 30}; std::cout << "Original: " << person.name << " is " << person.age << "\n"; updateByPointer(&person); std::cout << "After updateByPointer: " << person.name << " is " << person.age << "\n"; }
Passing by reference is often preferred for clarity and safety, unless you specifically need to use pointers (for example, when working with dynamic memory or nullable arguments). In the Person example above, passing by value leaves the original person unchanged, while passing by pointer or by reference allows the function to update the original struct's age.
main.cpp
123456789101112131415161718192021#include <iostream> #include <string> struct Person { std::string name; int age; }; void updateByReference(Person& p) { p.age += 1; std::cout << "Inside updateByReference: " << p.name << " is now " << p.age << "\n"; } int main() { Person person{"Alice", 30}; std::cout << "Original: " << person.name << " is " << person.age << "\n"; updateByReference(person); std::cout << "After updateByReference: " << person.name << " is " << person.age << "\n"; }
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