Challenge: Implementing Character Classes
Task
Create a Java program that uses an enum
called CharacterClass
to represent different character classes in a game. Each character class should have associated attributes such as health points (hp
) and attack points (atk
). Implement a method printStats()
that prints the statistics of the character.
Main.java
123456789101112131415161718enum CharacterClass { WARRIOR, MAGE, ARCHER, ROGUE, // Write your code here } public class Main { public static void main(String[] args) { // Test the enum methods CharacterClass warrior = CharacterClass.WARRIOR; CharacterClass mage = CharacterClass.MAGE; warrior.printStats(); mage.printStats(); } }
- Define an enum called
CharacterClass
with different character classes (e.g.,Warrior
,Mage
) and their attributes (e.g., hp, atk); - Include a constructor in the enum to initialize the attributes for each character class;
- Implement a method
printStats()
within the enum to print the statistics of the character, including class name, health points (hp), and attack points (atk); - In the main program, create instances of character classes and call the
printStats()
method to display their statistics.
package com.example;
// Enum definition
enum CharacterClass {
WARRIOR(100, 20), MAGE(80, 30), ARCHER(90, 25), ROGUE(85, 28);
// Attributes
private final int hp;
private final int atk;
// Constructor
CharacterClass(int hp, int atk) {
this.hp = hp;
this.atk = atk;
}
// Method to print character statistics
public void printStats() {
System.out.println("Character Class: " + this);
System.out.println("Health Points (HP): " + hp);
System.out.println("Attack Points (ATK): " + atk);
System.out.println();
}
}
public class Main {
public static void main(String[] args) {
// Test the enum methods
CharacterClass warrior = CharacterClass.WARRIOR;
CharacterClass mage = CharacterClass.MAGE;
warrior.printStats();
mage.printStats();
}
}
Tak for dine kommentarer!
Spørg AI
Spørg AI
Spørg om hvad som helst eller prøv et af de foreslåede spørgsmål for at starte vores chat
Spørg mig spørgsmål om dette emne
Opsummér dette kapitel
Vis virkelige eksempler
Awesome!
Completion rate improved to 4
Challenge: Implementing Character Classes
Stryg for at vise menuen
Task
Create a Java program that uses an enum
called CharacterClass
to represent different character classes in a game. Each character class should have associated attributes such as health points (hp
) and attack points (atk
). Implement a method printStats()
that prints the statistics of the character.
Main.java
123456789101112131415161718enum CharacterClass { WARRIOR, MAGE, ARCHER, ROGUE, // Write your code here } public class Main { public static void main(String[] args) { // Test the enum methods CharacterClass warrior = CharacterClass.WARRIOR; CharacterClass mage = CharacterClass.MAGE; warrior.printStats(); mage.printStats(); } }
- Define an enum called
CharacterClass
with different character classes (e.g.,Warrior
,Mage
) and their attributes (e.g., hp, atk); - Include a constructor in the enum to initialize the attributes for each character class;
- Implement a method
printStats()
within the enum to print the statistics of the character, including class name, health points (hp), and attack points (atk); - In the main program, create instances of character classes and call the
printStats()
method to display their statistics.
package com.example;
// Enum definition
enum CharacterClass {
WARRIOR(100, 20), MAGE(80, 30), ARCHER(90, 25), ROGUE(85, 28);
// Attributes
private final int hp;
private final int atk;
// Constructor
CharacterClass(int hp, int atk) {
this.hp = hp;
this.atk = atk;
}
// Method to print character statistics
public void printStats() {
System.out.println("Character Class: " + this);
System.out.println("Health Points (HP): " + hp);
System.out.println("Attack Points (ATK): " + atk);
System.out.println();
}
}
public class Main {
public static void main(String[] args) {
// Test the enum methods
CharacterClass warrior = CharacterClass.WARRIOR;
CharacterClass mage = CharacterClass.MAGE;
warrior.printStats();
mage.printStats();
}
}
Tak for dine kommentarer!