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Beginner Final Project: Hangman

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Is the Word Guessed?

The program needs to know when to stop asking the user for letters if the word is guessed. To do that we implement the is_word_guessed function, which will say 'Ok, the user has guessed the gameword. We may stop the program and congratulate the player!'

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  1. Set the is_word_guessed function using the gameword and the letters_already_guessed as arguments.
  2. Set condition to check if the letters_already_guessed is equal to the gameword. !
  3. Return True if the condition is satisfied and False otherwise.
  4. Test the function using the test_gameword and test_letters_already_guessed lists. ! Pay attention! while implementing 2. ... task we need to use set(gameword) & set(letters_already_guessed) structure to equal it to the gameword. We do that because we need only letters from letters_already_guessed that are in the gameword. & - returns letters that are present in both words.

Løsning

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Sektion 1. Kapitel 3

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book
Is the Word Guessed?

The program needs to know when to stop asking the user for letters if the word is guessed. To do that we implement the is_word_guessed function, which will say 'Ok, the user has guessed the gameword. We may stop the program and congratulate the player!'

Opgave

Swipe to start coding

  1. Set the is_word_guessed function using the gameword and the letters_already_guessed as arguments.
  2. Set condition to check if the letters_already_guessed is equal to the gameword. !
  3. Return True if the condition is satisfied and False otherwise.
  4. Test the function using the test_gameword and test_letters_already_guessed lists. ! Pay attention! while implementing 2. ... task we need to use set(gameword) & set(letters_already_guessed) structure to equal it to the gameword. We do that because we need only letters from letters_already_guessed that are in the gameword. & - returns letters that are present in both words.

Løsning

Switch to desktopSkift til skrivebord for at øve i den virkelige verdenFortsæt der, hvor du er, med en af nedenstående muligheder
Var alt klart?

Hvordan kan vi forbedre det?

Tak for dine kommentarer!

Sektion 1. Kapitel 3
Switch to desktopSkift til skrivebord for at øve i den virkelige verdenFortsæt der, hvor du er, med en af nedenstående muligheder
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