Notice: This page requires JavaScript to function properly.
Please enable JavaScript in your browser settings or update your browser.
Lære Heuristic Evaluation | Testing and Evaluation
Introduktion til Spildesign

bookHeuristic Evaluation

This method has been refined and adapted in various ways, but the heuristics are typically categorized into ten principles.

These heuristics are primarily used in user experience design, where they originated, but they also apply to game development in most cases. However, exceptions may arise depending on the game. For instance, when it comes to communicating the game's status, there may be situations where intentionally withholding or partially revealing information enhances the experience. It's important to remember that heuristics are guiding principles, not strict rules, and exceptions will always exist.

question mark

What is the primary purpose of heuristic evaluation?

Select the correct answer

Var alt klart?

Hvordan kan vi forbedre det?

Tak for dine kommentarer!

Sektion 5. Kapitel 2

Spørg AI

expand

Spørg AI

ChatGPT

Spørg om hvad som helst eller prøv et af de foreslåede spørgsmål for at starte vores chat

Awesome!

Completion rate improved to 5.56

bookHeuristic Evaluation

Stryg for at vise menuen

This method has been refined and adapted in various ways, but the heuristics are typically categorized into ten principles.

These heuristics are primarily used in user experience design, where they originated, but they also apply to game development in most cases. However, exceptions may arise depending on the game. For instance, when it comes to communicating the game's status, there may be situations where intentionally withholding or partially revealing information enhances the experience. It's important to remember that heuristics are guiding principles, not strict rules, and exceptions will always exist.

question mark

What is the primary purpose of heuristic evaluation?

Select the correct answer

Var alt klart?

Hvordan kan vi forbedre det?

Tak for dine kommentarer!

Sektion 5. Kapitel 2
some-alt