Notice: This page requires JavaScript to function properly.
Please enable JavaScript in your browser settings or update your browser.
Lære Udfordring: Polymorfi | OOP-Principper
C# Ud Over Det Grundlæggende

bookUdfordring: Polymorfi

Programmet nedenfor indeholder en superklasse kaldet Shape og tre afledte klasser kaldet Rectangle, Square og Circle. Problemet med koden er, at metoderne ikke er korrekt overskrevet, da output viser 0.0 for alle tre Console.WriteLine-udtryk, hvilket antyder, at metoderne fra basisklassen bliver udført i stedet for metoderne fra de afledte klasser.

Rediger koden, så de to metoder, nemlig getArea og calculatePerimeter, bliver korrekt overskrevet.

index.cs

index.cs

copy
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107
using System; using System.Collections.Generic; class Shape { // Perimeter is the length of the 'outline' of a shape public float perimeter; // Change code below this line public float getArea() { return 0.0f; } protected float calculatePerimeter() { return 0.0f; } // Change code above this line } class Rectangle : Shape { float width; float height; public Rectangle(float width, float height) { this.width = width; this.height = height; this.perimeter = this.calculatePerimeter(); } // Change code below this line public float getArea() { return width * height; } protected float calculatePerimeter() { return width * 2 + height * 2; } // Change code above this line } class Square : Shape { float length; public Square(float length) { this.length = length * length; this.perimeter = calculatePerimeter(); } // Change code below this line public float getArea() { return length * length; } protected float calculatePerimeter() { return 4 * length; } // Change code above this line } class Circle : Shape { float radius; public Circle(float radius) { this.radius = radius; this.perimeter = calculatePerimeter(); } // Change code below this line public float getArea() { return 3.14f * radius * radius; } protected float calculatePerimeter() { return 2.00f * 3.14f * radius; } // Change code above this line } class ConsoleApp { static void Main() { List<Shape> shapes = new List<Shape>(); shapes.Add(new Rectangle(10f, 20f)); shapes.Add(new Square(10f)); shapes.Add(new Circle(10f)); foreach (Shape shape in shapes) { Console.WriteLine(shape.getArea()); } } }
  1. Brug virtual-nøgleordet i basisklassen for at gøre metoderne overskrivelige.
  2. Tilføj override-nøgleordet i metode-definitionerne i hver afledt klasse.
index.cs

index.cs

copy
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107
using System; using System.Collections.Generic; class Shape { // Perimeter is the length of the 'outline' of a shape public float perimeter; // Change code below this line public virtual float getArea() { return 0.0f; } protected virtual float calculatePerimeter() { return 0.0f; } // Change code above this line } class Rectangle : Shape { float width; float height; public Rectangle(float width, float height) { this.width = width; this.height = height; this.perimeter = this.calculatePerimeter(); } // Change code below this line public override float getArea() { return width * height; } protected override float calculatePerimeter() { return width * 2 + height * 2; } // Change code above this line } class Square : Shape { float length; public Square(float length) { this.length = length * length; this.perimeter = calculatePerimeter(); } // Change code below this line public override float getArea() { return length * length; } protected override float calculatePerimeter() { return 4 * length; } // Change code above this line } class Circle : Shape { float radius; public Circle(float radius) { this.radius = radius; this.perimeter = calculatePerimeter(); } // Change code below this line public override float getArea() { return 3.14f * radius * radius; } protected override float calculatePerimeter() { return 2.00f * 3.14f * radius; } // Change code above this line } class ConsoleApp { static void Main() { List<Shape> shapes = new List<Shape>(); shapes.Add(new Rectangle(10f, 20f)); shapes.Add(new Square(10f)); shapes.Add(new Circle(10f)); foreach (Shape shape in shapes) { Console.WriteLine(shape.getArea()); } } }
Var alt klart?

Hvordan kan vi forbedre det?

Tak for dine kommentarer!

Sektion 5. Kapitel 5

Spørg AI

expand

Spørg AI

ChatGPT

Spørg om hvad som helst eller prøv et af de foreslåede spørgsmål for at starte vores chat

Suggested prompts:

Can you show me the original code so I can help edit it?

Can you explain what the expected output should be after fixing the code?

Do you need an explanation of how `virtual` and `override` work in C#?

Awesome!

Completion rate improved to 2.04

bookUdfordring: Polymorfi

Stryg for at vise menuen

Programmet nedenfor indeholder en superklasse kaldet Shape og tre afledte klasser kaldet Rectangle, Square og Circle. Problemet med koden er, at metoderne ikke er korrekt overskrevet, da output viser 0.0 for alle tre Console.WriteLine-udtryk, hvilket antyder, at metoderne fra basisklassen bliver udført i stedet for metoderne fra de afledte klasser.

Rediger koden, så de to metoder, nemlig getArea og calculatePerimeter, bliver korrekt overskrevet.

index.cs

index.cs

copy
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107
using System; using System.Collections.Generic; class Shape { // Perimeter is the length of the 'outline' of a shape public float perimeter; // Change code below this line public float getArea() { return 0.0f; } protected float calculatePerimeter() { return 0.0f; } // Change code above this line } class Rectangle : Shape { float width; float height; public Rectangle(float width, float height) { this.width = width; this.height = height; this.perimeter = this.calculatePerimeter(); } // Change code below this line public float getArea() { return width * height; } protected float calculatePerimeter() { return width * 2 + height * 2; } // Change code above this line } class Square : Shape { float length; public Square(float length) { this.length = length * length; this.perimeter = calculatePerimeter(); } // Change code below this line public float getArea() { return length * length; } protected float calculatePerimeter() { return 4 * length; } // Change code above this line } class Circle : Shape { float radius; public Circle(float radius) { this.radius = radius; this.perimeter = calculatePerimeter(); } // Change code below this line public float getArea() { return 3.14f * radius * radius; } protected float calculatePerimeter() { return 2.00f * 3.14f * radius; } // Change code above this line } class ConsoleApp { static void Main() { List<Shape> shapes = new List<Shape>(); shapes.Add(new Rectangle(10f, 20f)); shapes.Add(new Square(10f)); shapes.Add(new Circle(10f)); foreach (Shape shape in shapes) { Console.WriteLine(shape.getArea()); } } }
  1. Brug virtual-nøgleordet i basisklassen for at gøre metoderne overskrivelige.
  2. Tilføj override-nøgleordet i metode-definitionerne i hver afledt klasse.
index.cs

index.cs

copy
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107
using System; using System.Collections.Generic; class Shape { // Perimeter is the length of the 'outline' of a shape public float perimeter; // Change code below this line public virtual float getArea() { return 0.0f; } protected virtual float calculatePerimeter() { return 0.0f; } // Change code above this line } class Rectangle : Shape { float width; float height; public Rectangle(float width, float height) { this.width = width; this.height = height; this.perimeter = this.calculatePerimeter(); } // Change code below this line public override float getArea() { return width * height; } protected override float calculatePerimeter() { return width * 2 + height * 2; } // Change code above this line } class Square : Shape { float length; public Square(float length) { this.length = length * length; this.perimeter = calculatePerimeter(); } // Change code below this line public override float getArea() { return length * length; } protected override float calculatePerimeter() { return 4 * length; } // Change code above this line } class Circle : Shape { float radius; public Circle(float radius) { this.radius = radius; this.perimeter = calculatePerimeter(); } // Change code below this line public override float getArea() { return 3.14f * radius * radius; } protected override float calculatePerimeter() { return 2.00f * 3.14f * radius; } // Change code above this line } class ConsoleApp { static void Main() { List<Shape> shapes = new List<Shape>(); shapes.Add(new Rectangle(10f, 20f)); shapes.Add(new Square(10f)); shapes.Add(new Circle(10f)); foreach (Shape shape in shapes) { Console.WriteLine(shape.getArea()); } } }
Var alt klart?

Hvordan kan vi forbedre det?

Tak for dine kommentarer!

Sektion 5. Kapitel 5
some-alt