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Lernen Is the Word Guessed? | Game Word
Beginner Final Project: Hangman

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Is the Word Guessed?

The program needs to know when to stop asking the user for letters if the word is guessed. To do that we implement the is_word_guessed function, which will say 'Ok, the user has guessed the gameword. We may stop the program and congratulate the player!'

Aufgabe

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  1. Set the is_word_guessed function using the gameword and the letters_already_guessed as arguments.
  2. Set condition to check if the letters_already_guessed is equal to the gameword. !
  3. Return True if the condition is satisfied and False otherwise.
  4. Test the function using the test_gameword and test_letters_already_guessed lists. ! Pay attention! while implementing 2. ... task we need to use set(gameword) & set(letters_already_guessed) structure to equal it to the gameword. We do that because we need only letters from letters_already_guessed that are in the gameword. & - returns letters that are present in both words.

Lösung

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War alles klar?

Wie können wir es verbessern?

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Abschnitt 1. Kapitel 3

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book
Is the Word Guessed?

The program needs to know when to stop asking the user for letters if the word is guessed. To do that we implement the is_word_guessed function, which will say 'Ok, the user has guessed the gameword. We may stop the program and congratulate the player!'

Aufgabe

Swipe to start coding

  1. Set the is_word_guessed function using the gameword and the letters_already_guessed as arguments.
  2. Set condition to check if the letters_already_guessed is equal to the gameword. !
  3. Return True if the condition is satisfied and False otherwise.
  4. Test the function using the test_gameword and test_letters_already_guessed lists. ! Pay attention! while implementing 2. ... task we need to use set(gameword) & set(letters_already_guessed) structure to equal it to the gameword. We do that because we need only letters from letters_already_guessed that are in the gameword. & - returns letters that are present in both words.

Lösung

Switch to desktopWechseln Sie zum Desktop, um in der realen Welt zu übenFahren Sie dort fort, wo Sie sind, indem Sie eine der folgenden Optionen verwenden
War alles klar?

Wie können wir es verbessern?

Danke für Ihr Feedback!

Abschnitt 1. Kapitel 3
Switch to desktopWechseln Sie zum Desktop, um in der realen Welt zu übenFahren Sie dort fort, wo Sie sind, indem Sie eine der folgenden Optionen verwenden
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