Herausforderung: Polymorphismus
Das untenstehende Programm enthält eine Superklasse namens Shape
und drei abgeleitete Klassen namens Rectangle
, Square
und Circle
. Das Problem im Code besteht darin, dass die Methoden nicht korrekt überschrieben wurden, da die Ausgabe für alle drei 0.0
-Anweisungen Console.WriteLine
anzeigt. Dies bedeutet, dass die Methoden der Basisklasse und nicht die der abgeleiteten Klassen ausgeführt werden.
Bearbeiten Sie den Code so, dass die beiden Methoden getArea
und calculatePerimeter
korrekt überschrieben werden.
index.cs
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107using System; using System.Collections.Generic; class Shape { // Perimeter is the length of the 'outline' of a shape public float perimeter; // Change code below this line public float getArea() { return 0.0f; } protected float calculatePerimeter() { return 0.0f; } // Change code above this line } class Rectangle : Shape { float width; float height; public Rectangle(float width, float height) { this.width = width; this.height = height; this.perimeter = this.calculatePerimeter(); } // Change code below this line public float getArea() { return width * height; } protected float calculatePerimeter() { return width * 2 + height * 2; } // Change code above this line } class Square : Shape { float length; public Square(float length) { this.length = length * length; this.perimeter = calculatePerimeter(); } // Change code below this line public float getArea() { return length * length; } protected float calculatePerimeter() { return 4 * length; } // Change code above this line } class Circle : Shape { float radius; public Circle(float radius) { this.radius = radius; this.perimeter = calculatePerimeter(); } // Change code below this line public float getArea() { return 3.14f * radius * radius; } protected float calculatePerimeter() { return 2.00f * 3.14f * radius; } // Change code above this line } class ConsoleApp { static void Main() { List<Shape> shapes = new List<Shape>(); shapes.Add(new Rectangle(10f, 20f)); shapes.Add(new Square(10f)); shapes.Add(new Circle(10f)); foreach (Shape shape in shapes) { Console.WriteLine(shape.getArea()); } } }
- In der Basisklasse das Schlüsselwort
virtual
verwenden, um die Methoden überschreibbar zu machen. - In jeder abgeleiteten Klasse das Schlüsselwort
override
in den Methodendefinitionen hinzufügen.
index.cs
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107using System; using System.Collections.Generic; class Shape { // Perimeter is the length of the 'outline' of a shape public float perimeter; // Change code below this line public virtual float getArea() { return 0.0f; } protected virtual float calculatePerimeter() { return 0.0f; } // Change code above this line } class Rectangle : Shape { float width; float height; public Rectangle(float width, float height) { this.width = width; this.height = height; this.perimeter = this.calculatePerimeter(); } // Change code below this line public override float getArea() { return width * height; } protected override float calculatePerimeter() { return width * 2 + height * 2; } // Change code above this line } class Square : Shape { float length; public Square(float length) { this.length = length * length; this.perimeter = calculatePerimeter(); } // Change code below this line public override float getArea() { return length * length; } protected override float calculatePerimeter() { return 4 * length; } // Change code above this line } class Circle : Shape { float radius; public Circle(float radius) { this.radius = radius; this.perimeter = calculatePerimeter(); } // Change code below this line public override float getArea() { return 3.14f * radius * radius; } protected override float calculatePerimeter() { return 2.00f * 3.14f * radius; } // Change code above this line } class ConsoleApp { static void Main() { List<Shape> shapes = new List<Shape>(); shapes.Add(new Rectangle(10f, 20f)); shapes.Add(new Square(10f)); shapes.Add(new Circle(10f)); foreach (Shape shape in shapes) { Console.WriteLine(shape.getArea()); } } }
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Herausforderung: Polymorphismus
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Das untenstehende Programm enthält eine Superklasse namens Shape
und drei abgeleitete Klassen namens Rectangle
, Square
und Circle
. Das Problem im Code besteht darin, dass die Methoden nicht korrekt überschrieben wurden, da die Ausgabe für alle drei 0.0
-Anweisungen Console.WriteLine
anzeigt. Dies bedeutet, dass die Methoden der Basisklasse und nicht die der abgeleiteten Klassen ausgeführt werden.
Bearbeiten Sie den Code so, dass die beiden Methoden getArea
und calculatePerimeter
korrekt überschrieben werden.
index.cs
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107using System; using System.Collections.Generic; class Shape { // Perimeter is the length of the 'outline' of a shape public float perimeter; // Change code below this line public float getArea() { return 0.0f; } protected float calculatePerimeter() { return 0.0f; } // Change code above this line } class Rectangle : Shape { float width; float height; public Rectangle(float width, float height) { this.width = width; this.height = height; this.perimeter = this.calculatePerimeter(); } // Change code below this line public float getArea() { return width * height; } protected float calculatePerimeter() { return width * 2 + height * 2; } // Change code above this line } class Square : Shape { float length; public Square(float length) { this.length = length * length; this.perimeter = calculatePerimeter(); } // Change code below this line public float getArea() { return length * length; } protected float calculatePerimeter() { return 4 * length; } // Change code above this line } class Circle : Shape { float radius; public Circle(float radius) { this.radius = radius; this.perimeter = calculatePerimeter(); } // Change code below this line public float getArea() { return 3.14f * radius * radius; } protected float calculatePerimeter() { return 2.00f * 3.14f * radius; } // Change code above this line } class ConsoleApp { static void Main() { List<Shape> shapes = new List<Shape>(); shapes.Add(new Rectangle(10f, 20f)); shapes.Add(new Square(10f)); shapes.Add(new Circle(10f)); foreach (Shape shape in shapes) { Console.WriteLine(shape.getArea()); } } }
- In der Basisklasse das Schlüsselwort
virtual
verwenden, um die Methoden überschreibbar zu machen. - In jeder abgeleiteten Klasse das Schlüsselwort
override
in den Methodendefinitionen hinzufügen.
index.cs
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107using System; using System.Collections.Generic; class Shape { // Perimeter is the length of the 'outline' of a shape public float perimeter; // Change code below this line public virtual float getArea() { return 0.0f; } protected virtual float calculatePerimeter() { return 0.0f; } // Change code above this line } class Rectangle : Shape { float width; float height; public Rectangle(float width, float height) { this.width = width; this.height = height; this.perimeter = this.calculatePerimeter(); } // Change code below this line public override float getArea() { return width * height; } protected override float calculatePerimeter() { return width * 2 + height * 2; } // Change code above this line } class Square : Shape { float length; public Square(float length) { this.length = length * length; this.perimeter = calculatePerimeter(); } // Change code below this line public override float getArea() { return length * length; } protected override float calculatePerimeter() { return 4 * length; } // Change code above this line } class Circle : Shape { float radius; public Circle(float radius) { this.radius = radius; this.perimeter = calculatePerimeter(); } // Change code below this line public override float getArea() { return 3.14f * radius * radius; } protected override float calculatePerimeter() { return 2.00f * 3.14f * radius; } // Change code above this line } class ConsoleApp { static void Main() { List<Shape> shapes = new List<Shape>(); shapes.Add(new Rectangle(10f, 20f)); shapes.Add(new Square(10f)); shapes.Add(new Circle(10f)); foreach (Shape shape in shapes) { Console.WriteLine(shape.getArea()); } } }
Danke für Ihr Feedback!