Navigating the Unity Editor
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When you open Unity, you'll see several panels. Each panel has a specific role, and together they let you build and edit games.
The main panels you'll use are: Hierarchy, Scene, Game, Inspector, Project, and Console
Hierarchy - A list of all Game Objects in the current scene.
What you use it for:
- Creating new objects;
- Selecting objects;
- Deleting objects.
Scene View - A visual workspace where you arrange objects in the scene.
What you use it for:
- Positioning objects;
- Moving, rotating, and scaling objects;
- Navigating the level layout. *Essential Shortcuts
- Move Tool:
W - Rotate Tool:
E - Scale Tool:
R
Game View - What the player actually sees through the camera.
What you use it for:
- Previewing gameplay;
- Checking camera framing;
- Testing how the game looks while running.
Inspector - A panel that shows details of the currently selected object.
What you use it for:
- Editing components;
- Changing position, rotation, and scale;
- Adjusting visual properties (like sprite color).
Project Tab - A file browser for your entire Unity project.
What you use it for:
- Managing scenes, sprites, and scripts;
- Creating folders to stay organized;
- Importing assets.
*Good practice:
Create folders like:
Scenes;Sprites;Scripts.
Console - A message log from Unity.
What you use it for:
- Viewing errors;
- Seeing warnings and debug messages.
Play Mode - A test mode that runs your game inside the editor.
Very important:
Changes made during Play Mode are temporary and reset when you stop.
1. Where can you see a list of all Game Objects in the current scene?
2. Which panel shows what the player actually sees during gameplay?
3. Where do you change an object’s position, rotation, and scale using exact values?
4. What happens to changes made while the game is in Play Mode?
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