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Constructor and Attributes | Constructors and Destructors
C++ OOP
course content

Contenido del Curso

C++ OOP

C++ OOP

1. Fundamentals of OOP
2. Constructors and Destructors
3. Encapsulation Overview
4. Inheritance Overview
5. Polymorphism Overview

bookConstructor and Attributes

One of the primary usage of the constructors is to initialize attributes of the class. A default constructor, for example, can be used to set initial values. For example:

cpp

main

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#include <iostream> class Person { public: Person() { name = "undefined"; } std::string name; }; int main() { Person person; std::cout << person.name; }

If you don't specify value for name attribute of the object, it will be set to underfined as a default. You can try removing this constructor to see what changes occur.

Initializing Attributes with Constructor

Just as functions a constructor can accept parameters, allowing you to pass different arguments when instantiating an object. Also, constructor can be overrided, so you can increase flexibility, for instance varying number of arguments.

cpp

main

copy
123456789101112131415161718
class Person { public: Person(std::string _name, std::string _surname, int _age) { name = _name; surname = _surname; age = _age; } std::string name; std::string surname; int age; }; int main() { Person person("Bob", "Song", 23); }

Tarea

  • Create a constructor for the Location class that takes three parameters and initializes the instance variables with these values.
  • Output initialized attributes of the object to the console.

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¿Todo estuvo claro?

¿Cómo podemos mejorarlo?

¡Gracias por tus comentarios!

Sección 2. Capítulo 2
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bookConstructor and Attributes

One of the primary usage of the constructors is to initialize attributes of the class. A default constructor, for example, can be used to set initial values. For example:

cpp

main

copy
12345678910111213141516
#include <iostream> class Person { public: Person() { name = "undefined"; } std::string name; }; int main() { Person person; std::cout << person.name; }

If you don't specify value for name attribute of the object, it will be set to underfined as a default. You can try removing this constructor to see what changes occur.

Initializing Attributes with Constructor

Just as functions a constructor can accept parameters, allowing you to pass different arguments when instantiating an object. Also, constructor can be overrided, so you can increase flexibility, for instance varying number of arguments.

cpp

main

copy
123456789101112131415161718
class Person { public: Person(std::string _name, std::string _surname, int _age) { name = _name; surname = _surname; age = _age; } std::string name; std::string surname; int age; }; int main() { Person person("Bob", "Song", 23); }

Tarea

  • Create a constructor for the Location class that takes three parameters and initializes the instance variables with these values.
  • Output initialized attributes of the object to the console.

Switch to desktopCambia al escritorio para practicar en el mundo realContinúe desde donde se encuentra utilizando una de las siguientes opciones
¿Todo estuvo claro?

¿Cómo podemos mejorarlo?

¡Gracias por tus comentarios!

Sección 2. Capítulo 2
toggle bottom row

bookConstructor and Attributes

One of the primary usage of the constructors is to initialize attributes of the class. A default constructor, for example, can be used to set initial values. For example:

cpp

main

copy
12345678910111213141516
#include <iostream> class Person { public: Person() { name = "undefined"; } std::string name; }; int main() { Person person; std::cout << person.name; }

If you don't specify value for name attribute of the object, it will be set to underfined as a default. You can try removing this constructor to see what changes occur.

Initializing Attributes with Constructor

Just as functions a constructor can accept parameters, allowing you to pass different arguments when instantiating an object. Also, constructor can be overrided, so you can increase flexibility, for instance varying number of arguments.

cpp

main

copy
123456789101112131415161718
class Person { public: Person(std::string _name, std::string _surname, int _age) { name = _name; surname = _surname; age = _age; } std::string name; std::string surname; int age; }; int main() { Person person("Bob", "Song", 23); }

Tarea

  • Create a constructor for the Location class that takes three parameters and initializes the instance variables with these values.
  • Output initialized attributes of the object to the console.

Switch to desktopCambia al escritorio para practicar en el mundo realContinúe desde donde se encuentra utilizando una de las siguientes opciones
¿Todo estuvo claro?

¿Cómo podemos mejorarlo?

¡Gracias por tus comentarios!

One of the primary usage of the constructors is to initialize attributes of the class. A default constructor, for example, can be used to set initial values. For example:

cpp

main

copy
12345678910111213141516
#include <iostream> class Person { public: Person() { name = "undefined"; } std::string name; }; int main() { Person person; std::cout << person.name; }

If you don't specify value for name attribute of the object, it will be set to underfined as a default. You can try removing this constructor to see what changes occur.

Initializing Attributes with Constructor

Just as functions a constructor can accept parameters, allowing you to pass different arguments when instantiating an object. Also, constructor can be overrided, so you can increase flexibility, for instance varying number of arguments.

cpp

main

copy
123456789101112131415161718
class Person { public: Person(std::string _name, std::string _surname, int _age) { name = _name; surname = _surname; age = _age; } std::string name; std::string surname; int age; }; int main() { Person person("Bob", "Song", 23); }

Tarea

  • Create a constructor for the Location class that takes three parameters and initializes the instance variables with these values.
  • Output initialized attributes of the object to the console.

Switch to desktopCambia al escritorio para practicar en el mundo realContinúe desde donde se encuentra utilizando una de las siguientes opciones
Sección 2. Capítulo 2
Switch to desktopCambia al escritorio para practicar en el mundo realContinúe desde donde se encuentra utilizando una de las siguientes opciones
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