Contenido del Curso
Unreal Engine FPS Game
Unreal Engine FPS Game
Character BP Overview
In this chapter, we will take a quick look at the BP_FirstPersonCharacter and go through the basics of the character blueprint namely the components, the viewport and the construction script.
Note
In Unreal Engine conventions, we use the abbreviation BP to say Blueprint especially when naming various blueprints in our game.
When you open the BP_FirstPersonCharacter
, you will see three tabs on the top: Event Graph, Viewport and Construction Script:
- Event Graph is where we define and set up various events. We will look at what events are in the next chapter.
- In the Viewport, you will see how the blueprint actor looks. Here you can adjust various components’ location, rotation and scale visually.
- Construction Script is similar to the Event Graph in that here we add certain logic. The difference is that the Construction Script runs before we start the game and is usually used to set up variables and functions that we need in place before we run the game.
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