Agregar sonidos en el juego
Begin by dragging and dropping your sound file into the assets folder. For example, in this scenario, we've dragged a sound file that plays when the player wins.
After that, drag the audio clip from the assets folder into the effects list within the sounds manager.
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "win")
{
winPanel.SetActive(true);
SoundManager.instance.PlayEffect(1);
}
}
In this Unity script, the OnTriggerEnter2D method is used to detect when a game object with a 2D collider enters a trigger zone. If the object has a tag labeled "win", the script activates a UI element called winPanel to display a winning message or screen. Simultaneously, it calls the PlayEffect method from the SoundManager singleton instance to play a sound effect. The sound effect played is the one located at index 1 in the sound manager's effects list, which is typically pre-configured in the Unity editor.
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "win")
{
winPanel.SetActive(true);
SoundManager.instance.PlayEffect(1);
}
}
In this Unity script, the OnTriggerEnter2D method is used to detect when a game object with a 2D collider enters a trigger zone. If the object has a tag labeled "win", the script activates a UI element called winPanel to display a winning message or screen. Simultaneously, it calls the PlayEffect method from the SoundManager singleton instance to play a sound effect. The sound effect played is the one located at index 1 in the sound manager's effects list, which is typically pre-configured in the Unity editor.
You can add more sound effects with this way, and everything will work perfectly.
¡Gracias por tus comentarios!
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Can you explain how to add more sound effects to the effects list?
What should I do if the sound doesn't play when I win?
How do I set up the SoundManager singleton in my Unity project?
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Agregar sonidos en el juego
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Begin by dragging and dropping your sound file into the assets folder. For example, in this scenario, we've dragged a sound file that plays when the player wins.
After that, drag the audio clip from the assets folder into the effects list within the sounds manager.
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "win")
{
winPanel.SetActive(true);
SoundManager.instance.PlayEffect(1);
}
}
In this Unity script, the OnTriggerEnter2D method is used to detect when a game object with a 2D collider enters a trigger zone. If the object has a tag labeled "win", the script activates a UI element called winPanel to display a winning message or screen. Simultaneously, it calls the PlayEffect method from the SoundManager singleton instance to play a sound effect. The sound effect played is the one located at index 1 in the sound manager's effects list, which is typically pre-configured in the Unity editor.
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "win")
{
winPanel.SetActive(true);
SoundManager.instance.PlayEffect(1);
}
}
In this Unity script, the OnTriggerEnter2D method is used to detect when a game object with a 2D collider enters a trigger zone. If the object has a tag labeled "win", the script activates a UI element called winPanel to display a winning message or screen. Simultaneously, it calls the PlayEffect method from the SoundManager singleton instance to play a sound effect. The sound effect played is the one located at index 1 in the sound manager's effects list, which is typically pre-configured in the Unity editor.
You can add more sound effects with this way, and everything will work perfectly.
¡Gracias por tus comentarios!