Notice: This page requires JavaScript to function properly.
Please enable JavaScript in your browser settings or update your browser.
Function Overloading Practice | Some Advanced Topics
C++ Functions
course content

Contenido del Curso

C++ Functions

C++ Functions

1. Introduction
2. Function Arguments Specification
3. Function Return Values Specification
4. Some Advanced Topics

bookFunction Overloading Practice

Tarea
test

Swipe to show code editor

Let's create a C++ program for a shape calculator that uses function overloading to calculate the area of different shapes (rectangle, circle, and triangle). These functions will have the same name but will be able to calculate area for different types of figures.

Your task is to create overloaded calculateArea() functions. All arguments must have double type:

  • The first function must have two positional arguments, length and width (the order of arguments must be the same!).
  • The second function must have one argument named radius.
  • The third function must have three arguments, a, b and c. These arguments represent the length of all sides of the triangle.

Switch to desktopCambia al escritorio para practicar en el mundo realContinúe desde donde se encuentra utilizando una de las siguientes opciones
¿Todo estuvo claro?

¿Cómo podemos mejorarlo?

¡Gracias por tus comentarios!

Sección 4. Capítulo 2
toggle bottom row

bookFunction Overloading Practice

Tarea
test

Swipe to show code editor

Let's create a C++ program for a shape calculator that uses function overloading to calculate the area of different shapes (rectangle, circle, and triangle). These functions will have the same name but will be able to calculate area for different types of figures.

Your task is to create overloaded calculateArea() functions. All arguments must have double type:

  • The first function must have two positional arguments, length and width (the order of arguments must be the same!).
  • The second function must have one argument named radius.
  • The third function must have three arguments, a, b and c. These arguments represent the length of all sides of the triangle.

Switch to desktopCambia al escritorio para practicar en el mundo realContinúe desde donde se encuentra utilizando una de las siguientes opciones
¿Todo estuvo claro?

¿Cómo podemos mejorarlo?

¡Gracias por tus comentarios!

Sección 4. Capítulo 2
toggle bottom row

bookFunction Overloading Practice

Tarea
test

Swipe to show code editor

Let's create a C++ program for a shape calculator that uses function overloading to calculate the area of different shapes (rectangle, circle, and triangle). These functions will have the same name but will be able to calculate area for different types of figures.

Your task is to create overloaded calculateArea() functions. All arguments must have double type:

  • The first function must have two positional arguments, length and width (the order of arguments must be the same!).
  • The second function must have one argument named radius.
  • The third function must have three arguments, a, b and c. These arguments represent the length of all sides of the triangle.

Switch to desktopCambia al escritorio para practicar en el mundo realContinúe desde donde se encuentra utilizando una de las siguientes opciones
¿Todo estuvo claro?

¿Cómo podemos mejorarlo?

¡Gracias por tus comentarios!

Tarea
test

Swipe to show code editor

Let's create a C++ program for a shape calculator that uses function overloading to calculate the area of different shapes (rectangle, circle, and triangle). These functions will have the same name but will be able to calculate area for different types of figures.

Your task is to create overloaded calculateArea() functions. All arguments must have double type:

  • The first function must have two positional arguments, length and width (the order of arguments must be the same!).
  • The second function must have one argument named radius.
  • The third function must have three arguments, a, b and c. These arguments represent the length of all sides of the triangle.

Switch to desktopCambia al escritorio para practicar en el mundo realContinúe desde donde se encuentra utilizando una de las siguientes opciones
Sección 4. Capítulo 2
Switch to desktopCambia al escritorio para practicar en el mundo realContinúe desde donde se encuentra utilizando una de las siguientes opciones
We're sorry to hear that something went wrong. What happened?
some-alt