Desafío: Enumerador
Rellena los espacios en blanco para completar la definición del enum. Lee el código y determina cuál es el nombre del enum, así como los miembros que debe tener.
index.cs
12345678910111213141516171819202122232425262728293031323334353637using System; class Program { // Fill in the blanks below this line ___ ___ { ___ } static void Main(string[] args) { Potion potion = Potion.Invisibility; switch (potion) { case Potion.Invisibility: Console.WriteLine("You drink the Invisibility potion and vanish from sight!"); break; case Potion.Strength: Console.WriteLine("You drink the Strength potion and feel a surge of power!"); break; case Potion.Healing: Console.WriteLine("You drink the Healing potion and your wounds magically mend."); break; case Potion.FireResistance: Console.WriteLine("You drink the Fire Resistance potion and become impervious to flames."); break; case Potion.Teleportation: Console.WriteLine("You drink the Teleportation potion and find yourself in a new location!"); break; default: Console.WriteLine("Invalid potion type!"); break; } } }
- Para acceder a una constante de un enum, se utiliza la sintaxis
enumName.constName, dondeenumNamees el nombre del enumerador. - El enum debe tener cinco elementos. Revisa los casos de la sentencia switch para identificar qué constantes están siendo utilizadas. Una de ellas es
Invisibility.
index.cs
12345678910111213141516171819202122232425262728293031323334353637383940using System; class Program { enum Potion { Invisibility, Strength, Healing, FireResistance, Teleportation } static void Main(string[] args) { Potion potion = Potion.Invisibility; switch (potion) { case Potion.Invisibility: Console.WriteLine("You drink the Invisibility potion and vanish from sight!"); break; case Potion.Strength: Console.WriteLine("You drink the Strength potion and feel a surge of power!"); break; case Potion.Healing: Console.WriteLine("You drink the Healing potion and your wounds magically mend."); break; case Potion.FireResistance: Console.WriteLine("You drink the Fire Resistance potion and become impervious to flames."); break; case Potion.Teleportation: Console.WriteLine("You drink the Teleportation potion and find yourself in a new location!"); break; default: Console.WriteLine("Invalid potion type!"); break; } } }
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What is the code for the switch statement so I can see all the enum members?
Can you show me the part of the code where the enum is defined?
Can you list all the constants used in the switch statement?
Awesome!
Completion rate improved to 2.04
Desafío: Enumerador
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Rellena los espacios en blanco para completar la definición del enum. Lee el código y determina cuál es el nombre del enum, así como los miembros que debe tener.
index.cs
12345678910111213141516171819202122232425262728293031323334353637using System; class Program { // Fill in the blanks below this line ___ ___ { ___ } static void Main(string[] args) { Potion potion = Potion.Invisibility; switch (potion) { case Potion.Invisibility: Console.WriteLine("You drink the Invisibility potion and vanish from sight!"); break; case Potion.Strength: Console.WriteLine("You drink the Strength potion and feel a surge of power!"); break; case Potion.Healing: Console.WriteLine("You drink the Healing potion and your wounds magically mend."); break; case Potion.FireResistance: Console.WriteLine("You drink the Fire Resistance potion and become impervious to flames."); break; case Potion.Teleportation: Console.WriteLine("You drink the Teleportation potion and find yourself in a new location!"); break; default: Console.WriteLine("Invalid potion type!"); break; } } }
- Para acceder a una constante de un enum, se utiliza la sintaxis
enumName.constName, dondeenumNamees el nombre del enumerador. - El enum debe tener cinco elementos. Revisa los casos de la sentencia switch para identificar qué constantes están siendo utilizadas. Una de ellas es
Invisibility.
index.cs
12345678910111213141516171819202122232425262728293031323334353637383940using System; class Program { enum Potion { Invisibility, Strength, Healing, FireResistance, Teleportation } static void Main(string[] args) { Potion potion = Potion.Invisibility; switch (potion) { case Potion.Invisibility: Console.WriteLine("You drink the Invisibility potion and vanish from sight!"); break; case Potion.Strength: Console.WriteLine("You drink the Strength potion and feel a surge of power!"); break; case Potion.Healing: Console.WriteLine("You drink the Healing potion and your wounds magically mend."); break; case Potion.FireResistance: Console.WriteLine("You drink the Fire Resistance potion and become impervious to flames."); break; case Potion.Teleportation: Console.WriteLine("You drink the Teleportation potion and find yourself in a new location!"); break; default: Console.WriteLine("Invalid potion type!"); break; } } }
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