Notice: This page requires JavaScript to function properly.
Please enable JavaScript in your browser settings or update your browser.
Oppiskele Is the Word Guessed? | Game Word
Beginner Final Project: Hangman

Pyyhkäise näyttääksesi valikon

book
Is the Word Guessed?

The program needs to know when to stop asking the user for letters if the word is guessed. To do that we implement the is_word_guessed function, which will say 'Ok, the user has guessed the gameword. We may stop the program and congratulate the player!'

Tehtävä

Swipe to start coding

  1. Set the is_word_guessed function using the gameword and the letters_already_guessed as arguments.
  2. Set condition to check if the letters_already_guessed is equal to the gameword. !
  3. Return True if the condition is satisfied and False otherwise.
  4. Test the function using the test_gameword and test_letters_already_guessed lists. ! Pay attention! while implementing 2. ... task we need to use set(gameword) & set(letters_already_guessed) structure to equal it to the gameword. We do that because we need only letters from letters_already_guessed that are in the gameword. & - returns letters that are present in both words.

Ratkaisu

Switch to desktopVaihda työpöytään todellista harjoitusta vartenJatka siitä, missä olet käyttämällä jotakin alla olevista vaihtoehdoista
Oliko kaikki selvää?

Miten voimme parantaa sitä?

Kiitos palautteestasi!

Osio 1. Luku 3

Kysy tekoälyä

expand
ChatGPT

Kysy mitä tahansa tai kokeile jotakin ehdotetuista kysymyksistä aloittaaksesi keskustelumme

book
Is the Word Guessed?

The program needs to know when to stop asking the user for letters if the word is guessed. To do that we implement the is_word_guessed function, which will say 'Ok, the user has guessed the gameword. We may stop the program and congratulate the player!'

Tehtävä

Swipe to start coding

  1. Set the is_word_guessed function using the gameword and the letters_already_guessed as arguments.
  2. Set condition to check if the letters_already_guessed is equal to the gameword. !
  3. Return True if the condition is satisfied and False otherwise.
  4. Test the function using the test_gameword and test_letters_already_guessed lists. ! Pay attention! while implementing 2. ... task we need to use set(gameword) & set(letters_already_guessed) structure to equal it to the gameword. We do that because we need only letters from letters_already_guessed that are in the gameword. & - returns letters that are present in both words.

Ratkaisu

Switch to desktopVaihda työpöytään todellista harjoitusta vartenJatka siitä, missä olet käyttämällä jotakin alla olevista vaihtoehdoista
Oliko kaikki selvää?

Miten voimme parantaa sitä?

Kiitos palautteestasi!

Osio 1. Luku 3
Switch to desktopVaihda työpöytään todellista harjoitusta vartenJatka siitä, missä olet käyttämällä jotakin alla olevista vaihtoehdoista
Pahoittelemme, että jotain meni pieleen. Mitä tapahtui?
some-alt