Implement sound into widget BPs
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- subtitles off
- , selectedEnglish Captions
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- 1.5x
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This is a modal window.
Beginning of dialog window. Escape will cancel and close the window.
End of dialog window.
We have been primarily working on widgets in this chapter, but while we are at it, we might as well add some sound effects to the widgets! Coupled with that, we will add some basic sound effects to other blueprints to give some life to our game! So first, let us grab a sound package from the Marketplace!
Go to Marketplace and look for Interface & Item Sounds Pack which is a free pack on UE Marketplace. Get it and add it to your project.
With that done, we want to go to our widgets and set up the sound effects as described in the video.
The important thing here is that we want a .wav
file, and we want the music to be loopable. To import the .wav
file, make a new folder in Content and call it Music then simply drag and drop the file into that folder!
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