Défi : Énumérateur
Complétez les espaces vides pour finaliser la définition de l'énumération. Lisez le code et déterminez quel est le nom de l'énumération, ainsi que les membres qu'elle doit contenir.
index.cs
12345678910111213141516171819202122232425262728293031323334353637using System; class Program { // Fill in the blanks below this line ___ ___ { ___ } static void Main(string[] args) { Potion potion = Potion.Invisibility; switch (potion) { case Potion.Invisibility: Console.WriteLine("You drink the Invisibility potion and vanish from sight!"); break; case Potion.Strength: Console.WriteLine("You drink the Strength potion and feel a surge of power!"); break; case Potion.Healing: Console.WriteLine("You drink the Healing potion and your wounds magically mend."); break; case Potion.FireResistance: Console.WriteLine("You drink the Fire Resistance potion and become impervious to flames."); break; case Potion.Teleportation: Console.WriteLine("You drink the Teleportation potion and find yourself in a new location!"); break; default: Console.WriteLine("Invalid potion type!"); break; } } }
- Pour accéder à une constante d'énumération, on utilise la syntaxe
enumName.constName
oùenumName
est le nom de l'énumérateur. - L'énumération doit comporter cinq éléments. Consultez les cas de l'instruction switch pour identifier quelles constantes sont utilisées. L'une d'elles est
Invisibility
.
index.cs
12345678910111213141516171819202122232425262728293031323334353637383940using System; class Program { enum Potion { Invisibility, Strength, Healing, FireResistance, Teleportation } static void Main(string[] args) { Potion potion = Potion.Invisibility; switch (potion) { case Potion.Invisibility: Console.WriteLine("You drink the Invisibility potion and vanish from sight!"); break; case Potion.Strength: Console.WriteLine("You drink the Strength potion and feel a surge of power!"); break; case Potion.Healing: Console.WriteLine("You drink the Healing potion and your wounds magically mend."); break; case Potion.FireResistance: Console.WriteLine("You drink the Fire Resistance potion and become impervious to flames."); break; case Potion.Teleportation: Console.WriteLine("You drink the Teleportation potion and find yourself in a new location!"); break; default: Console.WriteLine("Invalid potion type!"); break; } } }
Merci pour vos commentaires !
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What is the code for the switch statement so I can see all the enum members?
Can you show me the part of the code where the enum is defined?
Can you list all the constants used in the switch statement?
Awesome!
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Défi : Énumérateur
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Complétez les espaces vides pour finaliser la définition de l'énumération. Lisez le code et déterminez quel est le nom de l'énumération, ainsi que les membres qu'elle doit contenir.
index.cs
12345678910111213141516171819202122232425262728293031323334353637using System; class Program { // Fill in the blanks below this line ___ ___ { ___ } static void Main(string[] args) { Potion potion = Potion.Invisibility; switch (potion) { case Potion.Invisibility: Console.WriteLine("You drink the Invisibility potion and vanish from sight!"); break; case Potion.Strength: Console.WriteLine("You drink the Strength potion and feel a surge of power!"); break; case Potion.Healing: Console.WriteLine("You drink the Healing potion and your wounds magically mend."); break; case Potion.FireResistance: Console.WriteLine("You drink the Fire Resistance potion and become impervious to flames."); break; case Potion.Teleportation: Console.WriteLine("You drink the Teleportation potion and find yourself in a new location!"); break; default: Console.WriteLine("Invalid potion type!"); break; } } }
- Pour accéder à une constante d'énumération, on utilise la syntaxe
enumName.constName
oùenumName
est le nom de l'énumérateur. - L'énumération doit comporter cinq éléments. Consultez les cas de l'instruction switch pour identifier quelles constantes sont utilisées. L'une d'elles est
Invisibility
.
index.cs
12345678910111213141516171819202122232425262728293031323334353637383940using System; class Program { enum Potion { Invisibility, Strength, Healing, FireResistance, Teleportation } static void Main(string[] args) { Potion potion = Potion.Invisibility; switch (potion) { case Potion.Invisibility: Console.WriteLine("You drink the Invisibility potion and vanish from sight!"); break; case Potion.Strength: Console.WriteLine("You drink the Strength potion and feel a surge of power!"); break; case Potion.Healing: Console.WriteLine("You drink the Healing potion and your wounds magically mend."); break; case Potion.FireResistance: Console.WriteLine("You drink the Fire Resistance potion and become impervious to flames."); break; case Potion.Teleportation: Console.WriteLine("You drink the Teleportation potion and find yourself in a new location!"); break; default: Console.WriteLine("Invalid potion type!"); break; } } }
Merci pour vos commentaires !