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Impara Drawing and Freehand Tools | Building Whiteboard and Annotation Features
Canvas Apps with KonvaJS and JavaScript

bookDrawing and Freehand Tools

To create a whiteboard or annotation tool, you need to capture user input in real time and translate that into visible marks on the canvas. In Konva.js, this is typically done by listening to mouse or touch events on the canvas stage. When the user presses down (using a mouse or finger), you start a new drawing path; as they move, you record the pointer positions and update the path accordingly. Once the user releases the pointer, you finish the current line or shape.

The most common approach is to use the mousedown, mousemove, and mouseup events (or their touch equivalents) to track when drawing should start, continue, or stop. You typically store the path as an array of points, which is then passed to a Konva.Line shape. This allows you to render freehand strokes that follow the user's movements smoothly.

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question mark

Which Konva.js shape is most suitable for implementing freehand drawing?

Select the correct answer

Tutto è chiaro?

Come possiamo migliorarlo?

Grazie per i tuoi commenti!

Sezione 3. Capitolo 1

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Suggested prompts:

Can you show me a basic example of how to implement this in Konva.js?

How do I handle touch events for mobile devices in this setup?

What is the best way to store and manage multiple drawn lines or shapes?

bookDrawing and Freehand Tools

Scorri per mostrare il menu

To create a whiteboard or annotation tool, you need to capture user input in real time and translate that into visible marks on the canvas. In Konva.js, this is typically done by listening to mouse or touch events on the canvas stage. When the user presses down (using a mouse or finger), you start a new drawing path; as they move, you record the pointer positions and update the path accordingly. Once the user releases the pointer, you finish the current line or shape.

The most common approach is to use the mousedown, mousemove, and mouseup events (or their touch equivalents) to track when drawing should start, continue, or stop. You typically store the path as an array of points, which is then passed to a Konva.Line shape. This allows you to render freehand strokes that follow the user's movements smoothly.

index.html

index.html

script.js

script.js

copy
question mark

Which Konva.js shape is most suitable for implementing freehand drawing?

Select the correct answer

Tutto è chiaro?

Come possiamo migliorarlo?

Grazie per i tuoi commenti!

Sezione 3. Capitolo 1
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