Streaming RPCs in gRPC
Client-Side Streaming in gRPC
Client-side streaming in gRPC enables you to send a sequence of messages from the client to the server using a single established connection. In this pattern, the client writes multiple messages to the stream, and the server processes the stream and responds with a single message once the client has finished sending data.
How Client-Side Streaming Works
- The client initiates a request to the server, opening a stream;
- The client sends multiple messages over the stream, one after another;
- The server receives the messages as they arrive but does not respond until the client signals that it has finished sending data;
- Once the client completes its message stream, the server processes the received data and returns a single response message.
This approach is different from unary RPCs, where only one request and one response are exchanged, and from server-side streaming, where the server sends a stream of responses for a single client request.
Typical Use Cases
- Uploading large files or data sets in chunks, such as media uploads or logs;
- Sending a series of sensor readings or telemetry data for aggregation;
- Collecting user input or events over time before processing them as a batch.
Trade-Offs and Considerations
- Reduced network overhead: Sending multiple messages over a single connection minimizes connection setup and teardown costs;
- Increased client responsibility: The client must manage the timing and order of message transmission, handling errors and retries as needed;
- Server-side latency: The server only responds after all client messages are received, which may introduce a delay before the client receives feedback;
- Flow control: Both client and server must handle flow control to avoid overwhelming the network or the server's processing capacity.
Practical Relevance
Client-side streaming is valuable when you need to send a sequence of related data points or large payloads that do not fit into a single message. It is especially useful for scenarios where batching or aggregating data on the client side improves efficiency, such as uploading logs, telemetry, or large files. By leveraging client-side streaming, you can create scalable, efficient, and robust communication patterns between distributed systems in modern applications.
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Can you give an example of how to implement client-side streaming in gRPC?
What are the main differences between client-side streaming and server-side streaming?
When should I choose client-side streaming over other gRPC patterns?
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Streaming RPCs in gRPC
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Client-Side Streaming in gRPC
Client-side streaming in gRPC enables you to send a sequence of messages from the client to the server using a single established connection. In this pattern, the client writes multiple messages to the stream, and the server processes the stream and responds with a single message once the client has finished sending data.
How Client-Side Streaming Works
- The client initiates a request to the server, opening a stream;
- The client sends multiple messages over the stream, one after another;
- The server receives the messages as they arrive but does not respond until the client signals that it has finished sending data;
- Once the client completes its message stream, the server processes the received data and returns a single response message.
This approach is different from unary RPCs, where only one request and one response are exchanged, and from server-side streaming, where the server sends a stream of responses for a single client request.
Typical Use Cases
- Uploading large files or data sets in chunks, such as media uploads or logs;
- Sending a series of sensor readings or telemetry data for aggregation;
- Collecting user input or events over time before processing them as a batch.
Trade-Offs and Considerations
- Reduced network overhead: Sending multiple messages over a single connection minimizes connection setup and teardown costs;
- Increased client responsibility: The client must manage the timing and order of message transmission, handling errors and retries as needed;
- Server-side latency: The server only responds after all client messages are received, which may introduce a delay before the client receives feedback;
- Flow control: Both client and server must handle flow control to avoid overwhelming the network or the server's processing capacity.
Practical Relevance
Client-side streaming is valuable when you need to send a sequence of related data points or large payloads that do not fit into a single message. It is especially useful for scenarios where batching or aggregating data on the client side improves efficiency, such as uploading logs, telemetry, or large files. By leveraging client-side streaming, you can create scalable, efficient, and robust communication patterns between distributed systems in modern applications.
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