Why Provider Exists
As Flutter apps grow, basic tools like setState() and InheritedWidget start to show limitations.
Problems with setState()
- Works only for local widget state
- Hard to share data across distant widgets
- Leads to prop drilling and tight coupling
Problems with InheritedWidget
- Requires boilerplate code
- Difficult for beginners
- Not ideal for frequent updates or complex logic
Why Provider
- Built on top of
InheritedWidgetbut simpler to use - Makes shared state easy to expose and listen to
- Helps keep state scalable, testable, and maintainable
main.dart
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455// main.dart import 'package:flutter/material.dart'; import 'package:provider/provider.dart'; void main() { runApp( ChangeNotifierProvider( create: (_) => Counter(), child: const MyApp(), ), ); } class Counter extends ChangeNotifier { int value = 0; void increment() { value++; notifyListeners(); } } class MyApp extends StatelessWidget { const MyApp({super.key}); @override Widget build(BuildContext context) { return MaterialApp( home: const CounterScreen(), ); } } class CounterScreen extends StatelessWidget { const CounterScreen({super.key}); @override Widget build(BuildContext context) { final counter = context.watch<Counter>(); return Scaffold( appBar: AppBar(title: const Text('Provider Counter Example')), body: Center( child: Text( 'Counter: counter.value}', style: const TextStyle(fontSize: 32), ), ), floatingActionButton: FloatingActionButton( onPressed: counter.increment, child: const Icon(Icons.add), ), ); } }
The Counter class extends ChangeNotifier, encapsulating the state and logic for incrementing a value. By wrapping your app with a ChangeNotifierProvider, you make the Counter instance available to any widget in the subtree. Widgets can access and react to changes in the state by using context.watch<Counter>(), which rebuilds only the widgets that depend on Counter when the state changes. This approach avoids the manual wiring required with InheritedWidget and the excessive rebuilding that may occur with setState().
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Can you explain how to implement Provider in a simple Flutter app?
What are some best practices for using Provider in larger projects?
How does Provider compare to other state management solutions in Flutter?
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Why Provider Exists
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As Flutter apps grow, basic tools like setState() and InheritedWidget start to show limitations.
Problems with setState()
- Works only for local widget state
- Hard to share data across distant widgets
- Leads to prop drilling and tight coupling
Problems with InheritedWidget
- Requires boilerplate code
- Difficult for beginners
- Not ideal for frequent updates or complex logic
Why Provider
- Built on top of
InheritedWidgetbut simpler to use - Makes shared state easy to expose and listen to
- Helps keep state scalable, testable, and maintainable
main.dart
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455// main.dart import 'package:flutter/material.dart'; import 'package:provider/provider.dart'; void main() { runApp( ChangeNotifierProvider( create: (_) => Counter(), child: const MyApp(), ), ); } class Counter extends ChangeNotifier { int value = 0; void increment() { value++; notifyListeners(); } } class MyApp extends StatelessWidget { const MyApp({super.key}); @override Widget build(BuildContext context) { return MaterialApp( home: const CounterScreen(), ); } } class CounterScreen extends StatelessWidget { const CounterScreen({super.key}); @override Widget build(BuildContext context) { final counter = context.watch<Counter>(); return Scaffold( appBar: AppBar(title: const Text('Provider Counter Example')), body: Center( child: Text( 'Counter: counter.value}', style: const TextStyle(fontSize: 32), ), ), floatingActionButton: FloatingActionButton( onPressed: counter.increment, child: const Icon(Icons.add), ), ); } }
The Counter class extends ChangeNotifier, encapsulating the state and logic for incrementing a value. By wrapping your app with a ChangeNotifierProvider, you make the Counter instance available to any widget in the subtree. Widgets can access and react to changes in the state by using context.watch<Counter>(), which rebuilds only the widgets that depend on Counter when the state changes. This approach avoids the manual wiring required with InheritedWidget and the excessive rebuilding that may occur with setState().
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