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学ぶ Adding Points and Game Over | Creating a Catching Game Pack the Bag
Game Development with Cursor

bookAdding Points and Game Over

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Catching supplies is fun, but it gets even better when items have different roles. Let's add points, lives, and a cheerful game over screen to make the challenge feel more realistic.

The falling items won't all behave the same. Some will be good, some bad, and one especially rare and valuable.

Here's what you will add:

Game over pop-up

  • Triggers when lives reach 0 or after a short timer (30s) runs out;
  • Shows the final score;
  • Has two buttons: "Play Again" and "Back Home".
question mark

Which of the following statements accurately describe the roles of the falling items and the game over conditions in the game?

すべての正しい答えを選択

すべて明確でしたか?

どのように改善できますか?

フィードバックありがとうございます!

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