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Lære Challenge: Build letter K | Challenges
JavaScript Ninja
course content

Kursinnhold

JavaScript Ninja

JavaScript Ninja

1. Basic Controls
2. Advanced Controls
3. Functions
4. Loops
5. If-Else Statements
6. Challenges

book
Challenge: Build letter K

Welcome to the "Build Letter K" challenge! In this chapter, you'll put your programming skills to the test by constructing the letter "K" using the Ninja Game.

Before you begin, let's quickly recap the ninja methods and features you've learned:

Ninja Methods:

  • goRight(), goLeft(), goUp(), goDown(): Move the ninja one cell in the specified direction.
  • pickSushi(): Pick up sushi from the map and add it to your inventory.
  • putSushi(): Place sushi from your inventory onto a cell.
  • objectUp(), objectDown(), objectRight(), objectLeft(): Determine the object in the next cell in the specified direction, returning "wall", "sushi", or "empty".

Programming Concepts:

  • Functions: Create reusable blocks of code to perform specific tasks.
  • Decomposition: Break down complex problems into smaller, manageable parts.
  • Loops: Use for and while loops to repeat actions.
  • Conditional Statements: Use if-else statements to make decisions based on conditions.
Oppgave

Swipe to start coding

Løsning

Switch to desktopBytt til skrivebordet for virkelighetspraksisFortsett der du er med et av alternativene nedenfor
Alt var klart?

Hvordan kan vi forbedre det?

Takk for tilbakemeldingene dine!

Seksjon 6. Kapittel 1
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ninja.js

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book
Challenge: Build letter K

Welcome to the "Build Letter K" challenge! In this chapter, you'll put your programming skills to the test by constructing the letter "K" using the Ninja Game.

Before you begin, let's quickly recap the ninja methods and features you've learned:

Ninja Methods:

  • goRight(), goLeft(), goUp(), goDown(): Move the ninja one cell in the specified direction.
  • pickSushi(): Pick up sushi from the map and add it to your inventory.
  • putSushi(): Place sushi from your inventory onto a cell.
  • objectUp(), objectDown(), objectRight(), objectLeft(): Determine the object in the next cell in the specified direction, returning "wall", "sushi", or "empty".

Programming Concepts:

  • Functions: Create reusable blocks of code to perform specific tasks.
  • Decomposition: Break down complex problems into smaller, manageable parts.
  • Loops: Use for and while loops to repeat actions.
  • Conditional Statements: Use if-else statements to make decisions based on conditions.
Oppgave

Swipe to start coding

Løsning

Switch to desktopBytt til skrivebordet for virkelighetspraksisFortsett der du er med et av alternativene nedenfor
Alt var klart?

Hvordan kan vi forbedre det?

Takk for tilbakemeldingene dine!

Seksjon 6. Kapittel 1
Switch to desktopBytt til skrivebordet for virkelighetspraksisFortsett der du er med et av alternativene nedenfor
Vi beklager at noe gikk galt. Hva skjedde?
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