Drawing and Freehand Tools
To create a whiteboard or annotation tool, you need to capture user input in real time and translate that into visible marks on the canvas. In Konva.js, this is typically done by listening to mouse or touch events on the canvas stage. When the user presses down (using a mouse or finger), you start a new drawing path; as they move, you record the pointer positions and update the path accordingly. Once the user releases the pointer, you finish the current line or shape.
The most common approach is to use the mousedown, mousemove, and mouseup events (or their touch equivalents) to track when drawing should start, continue, or stop. You typically store the path as an array of points, which is then passed to a Konva.Line shape. This allows you to render freehand strokes that follow the user's movements smoothly.
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Can you show me a basic example of how to implement this in Konva.js?
How do I handle touch events for mobile devices in this setup?
What is the best way to store and manage multiple drawn lines or shapes?
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Drawing and Freehand Tools
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To create a whiteboard or annotation tool, you need to capture user input in real time and translate that into visible marks on the canvas. In Konva.js, this is typically done by listening to mouse or touch events on the canvas stage. When the user presses down (using a mouse or finger), you start a new drawing path; as they move, you record the pointer positions and update the path accordingly. Once the user releases the pointer, you finish the current line or shape.
The most common approach is to use the mousedown, mousemove, and mouseup events (or their touch equivalents) to track when drawing should start, continue, or stop. You typically store the path as an array of points, which is then passed to a Konva.Line shape. This allows you to render freehand strokes that follow the user's movements smoothly.
index.html
script.js
Bedankt voor je feedback!