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Leer Working with Images | Building Whiteboard and Annotation Features
Canvas Apps with KonvaJS and JavaScript

bookWorking with Images

When you want to build interactive whiteboard or annotation tools, the ability to load, display, and manipulate images is essential. In Konva.js, you can add images to the canvas just like shapes or text, but there are some unique considerations. Loading images involves creating a JavaScript Image object, setting its source, and then using the loaded image as the source for a Konva.Image node. Once rendered, images can be moved, resized, and transformed just like other elements.

However, you must pay close attention to cross-origin policies. Browsers restrict how images loaded from different domains can be used, especially when you want to export the canvas as an image. If you load an image from another domain without proper CORS headers, you will not be able to export the canvas content due to security restrictions. Always make sure the images you use are either hosted on your own domain or have CORS enabled.

Now, let's see how you can load and manipulate an image on the canvas in a practical example.

index.html

index.html

script.js

script.js

copy
question mark

When loading images in Konva.js, what must be considered to avoid security issues when exporting the canvas?

Select the correct answer

Was alles duidelijk?

Hoe kunnen we het verbeteren?

Bedankt voor je feedback!

Sectie 3. Hoofdstuk 3

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Suggested prompts:

Can you show me a basic example of loading an image with Konva.js?

How do I handle CORS issues when loading images in Konva.js?

What transformations can I apply to images once they are on the canvas?

bookWorking with Images

Veeg om het menu te tonen

When you want to build interactive whiteboard or annotation tools, the ability to load, display, and manipulate images is essential. In Konva.js, you can add images to the canvas just like shapes or text, but there are some unique considerations. Loading images involves creating a JavaScript Image object, setting its source, and then using the loaded image as the source for a Konva.Image node. Once rendered, images can be moved, resized, and transformed just like other elements.

However, you must pay close attention to cross-origin policies. Browsers restrict how images loaded from different domains can be used, especially when you want to export the canvas as an image. If you load an image from another domain without proper CORS headers, you will not be able to export the canvas content due to security restrictions. Always make sure the images you use are either hosted on your own domain or have CORS enabled.

Now, let's see how you can load and manipulate an image on the canvas in a practical example.

index.html

index.html

script.js

script.js

copy
question mark

When loading images in Konva.js, what must be considered to avoid security issues when exporting the canvas?

Select the correct answer

Was alles duidelijk?

Hoe kunnen we het verbeteren?

Bedankt voor je feedback!

Sectie 3. Hoofdstuk 3
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