Challenge: Implementing Character Classes
Task
Create a Java program that uses an enum
called CharacterClass
to represent different character classes in a game. Each character class should have associated attributes such as health points (hp
) and attack points (atk
). Implement a method printStats()
that prints the statistics of the character.
Main.java
123456789101112131415161718enum CharacterClass { WARRIOR, MAGE, ARCHER, ROGUE, // Write your code here } public class Main { public static void main(String[] args) { // Test the enum methods CharacterClass warrior = CharacterClass.WARRIOR; CharacterClass mage = CharacterClass.MAGE; warrior.printStats(); mage.printStats(); } }
- Define an enum called
CharacterClass
with different character classes (e.g.,Warrior
,Mage
) and their attributes (e.g., hp, atk); - Include a constructor in the enum to initialize the attributes for each character class;
- Implement a method
printStats()
within the enum to print the statistics of the character, including class name, health points (hp), and attack points (atk); - In the main program, create instances of character classes and call the
printStats()
method to display their statistics.
package com.example;
// Enum definition
enum CharacterClass {
WARRIOR(100, 20), MAGE(80, 30), ARCHER(90, 25), ROGUE(85, 28);
// Attributes
private final int hp;
private final int atk;
// Constructor
CharacterClass(int hp, int atk) {
this.hp = hp;
this.atk = atk;
}
// Method to print character statistics
public void printStats() {
System.out.println("Character Class: " + this);
System.out.println("Health Points (HP): " + hp);
System.out.println("Attack Points (ATK): " + atk);
System.out.println();
}
}
public class Main {
public static void main(String[] args) {
// Test the enum methods
CharacterClass warrior = CharacterClass.WARRIOR;
CharacterClass mage = CharacterClass.MAGE;
warrior.printStats();
mage.printStats();
}
}
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Challenge: Implementing Character Classes
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Task
Create a Java program that uses an enum
called CharacterClass
to represent different character classes in a game. Each character class should have associated attributes such as health points (hp
) and attack points (atk
). Implement a method printStats()
that prints the statistics of the character.
Main.java
123456789101112131415161718enum CharacterClass { WARRIOR, MAGE, ARCHER, ROGUE, // Write your code here } public class Main { public static void main(String[] args) { // Test the enum methods CharacterClass warrior = CharacterClass.WARRIOR; CharacterClass mage = CharacterClass.MAGE; warrior.printStats(); mage.printStats(); } }
- Define an enum called
CharacterClass
with different character classes (e.g.,Warrior
,Mage
) and their attributes (e.g., hp, atk); - Include a constructor in the enum to initialize the attributes for each character class;
- Implement a method
printStats()
within the enum to print the statistics of the character, including class name, health points (hp), and attack points (atk); - In the main program, create instances of character classes and call the
printStats()
method to display their statistics.
package com.example;
// Enum definition
enum CharacterClass {
WARRIOR(100, 20), MAGE(80, 30), ARCHER(90, 25), ROGUE(85, 28);
// Attributes
private final int hp;
private final int atk;
// Constructor
CharacterClass(int hp, int atk) {
this.hp = hp;
this.atk = atk;
}
// Method to print character statistics
public void printStats() {
System.out.println("Character Class: " + this);
System.out.println("Health Points (HP): " + hp);
System.out.println("Attack Points (ATK): " + atk);
System.out.println();
}
}
public class Main {
public static void main(String[] args) {
// Test the enum methods
CharacterClass warrior = CharacterClass.WARRIOR;
CharacterClass mage = CharacterClass.MAGE;
warrior.printStats();
mage.printStats();
}
}
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