Implementing Game Logic
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In larger projects, managing game state becomes more complex as you add more features like multiple levels, different game modes, or saving progress. One effective strategy is to use a centralized object or manager to track the current state of the game, such as whether the game is playing, paused, won, or lost. This approach makes it easier to update and maintain the logic that controls what happens in each state.
You can also separate your logic into modules or classes, keeping score handling, win/lose checks, and rendering code organized and easier to debug. As your game grows, consider using state machines or dedicated state management libraries to make transitions between states predictable and robust.
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Can you explain how to implement a centralized game state manager?
What are some examples of state machines in game development?
How do I decide when to use modules or classes for game logic?
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Implementing Game Logic
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script.js
index.html
In larger projects, managing game state becomes more complex as you add more features like multiple levels, different game modes, or saving progress. One effective strategy is to use a centralized object or manager to track the current state of the game, such as whether the game is playing, paused, won, or lost. This approach makes it easier to update and maintain the logic that controls what happens in each state.
You can also separate your logic into modules or classes, keeping score handling, win/lose checks, and rendering code organized and easier to debug. As your game grows, consider using state machines or dedicated state management libraries to make transitions between states predictable and robust.
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