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C++ Conditional Statements
C++ Conditional Statements
Switch Statement
The switch
statement is also one of the control structure that simplifies decision-making in your C++ programs. It provides an efficient way to evaluate an expression and execute different blocks of code based on the value of that expression. This can be especially handy when dealing with a large number of branching conditions.
It is primarily designed to work with numeric values, such as integers (int
) and characters (char
). And its syntax looks like this:
- The expression is evaluated once, and the program jumps to the appropriate
case
based on the value of the expression; - Each
case
represents a specific value or set of values that the expression might match; - The
break
statement is used to exit the switch block after the code for a particular case has been executed; - The
default
is optional and is used when none of the specified case match the expression. It acts as a catch-all option.
Suppose you own a restaurant and want to provide a menu based on numerical codes listed. Here's the code representation of the menu items.
main
#include <iostream> int main() { // try to change the value int menu_number = 1; switch (menu_number) { case 1: std::cout << "Pizza" << std::endl; break; case 2: std::cout << "Burger with fries" << std::endl; break; case 3: std::cout << "Pasta with meatballs" << std::endl; break; default: std::cout << "We don`t have this in our menu" << std::endl; break; } }
Yes, you can achieve this with a simple if
statement, and it would look something like this:
main
#include <iostream> int main() { // try to change the value int menu_number = 1; if (menu_number == 1) { std::cout << "Pizza" << std::endl; } else if (menu_number == 2) { std::cout << "Burger with fries" << std::endl; } else if (menu_number == 3) { std::cout << "Pasta with meatballs" << std::endl; } else { std::cout << "We don`t have this in our menu" << std::endl; } }
It will work the same and as expected, but it is generally better to use a switch
statement because it offers a clearer, more readable, and, most importantly, easier-to-maintain and scalable way to manage this kind of control flow.
Omitting the break
keyword in a switch statement can result in unexpected program behavior, as the code will continue executing into subsequent cases. However, intentionally omitting break
can be a used to manage multiple cases within the same block of code. This approach, known as fall-through, it allows you to handle related cases together.
main
#include <iostream> int main() { // change the number and look how it affect the output int number = 3; switch (number) { case 1: std::cout << '1' << std::endl; case 2: std::cout << '2' << std::endl; case 3: std::cout << '3' << std::endl; case 4: std::cout << '4' << std::endl; case 5: std::cout << '5' << std::endl; break; } }
Swipe to show code editor
- Write a
switch
statement that prints the corresponding day of the week based on the value ofday_of_week
. - If the value is not a valid day, output
The day doesn't exist
in the console.
Obrigado pelo seu feedback!
Switch Statement
The switch
statement is also one of the control structure that simplifies decision-making in your C++ programs. It provides an efficient way to evaluate an expression and execute different blocks of code based on the value of that expression. This can be especially handy when dealing with a large number of branching conditions.
It is primarily designed to work with numeric values, such as integers (int
) and characters (char
). And its syntax looks like this:
- The expression is evaluated once, and the program jumps to the appropriate
case
based on the value of the expression; - Each
case
represents a specific value or set of values that the expression might match; - The
break
statement is used to exit the switch block after the code for a particular case has been executed; - The
default
is optional and is used when none of the specified case match the expression. It acts as a catch-all option.
Suppose you own a restaurant and want to provide a menu based on numerical codes listed. Here's the code representation of the menu items.
main
#include <iostream> int main() { // try to change the value int menu_number = 1; switch (menu_number) { case 1: std::cout << "Pizza" << std::endl; break; case 2: std::cout << "Burger with fries" << std::endl; break; case 3: std::cout << "Pasta with meatballs" << std::endl; break; default: std::cout << "We don`t have this in our menu" << std::endl; break; } }
Yes, you can achieve this with a simple if
statement, and it would look something like this:
main
#include <iostream> int main() { // try to change the value int menu_number = 1; if (menu_number == 1) { std::cout << "Pizza" << std::endl; } else if (menu_number == 2) { std::cout << "Burger with fries" << std::endl; } else if (menu_number == 3) { std::cout << "Pasta with meatballs" << std::endl; } else { std::cout << "We don`t have this in our menu" << std::endl; } }
It will work the same and as expected, but it is generally better to use a switch
statement because it offers a clearer, more readable, and, most importantly, easier-to-maintain and scalable way to manage this kind of control flow.
Omitting the break
keyword in a switch statement can result in unexpected program behavior, as the code will continue executing into subsequent cases. However, intentionally omitting break
can be a used to manage multiple cases within the same block of code. This approach, known as fall-through, it allows you to handle related cases together.
main
#include <iostream> int main() { // change the number and look how it affect the output int number = 3; switch (number) { case 1: std::cout << '1' << std::endl; case 2: std::cout << '2' << std::endl; case 3: std::cout << '3' << std::endl; case 4: std::cout << '4' << std::endl; case 5: std::cout << '5' << std::endl; break; } }
Swipe to show code editor
- Write a
switch
statement that prints the corresponding day of the week based on the value ofday_of_week
. - If the value is not a valid day, output
The day doesn't exist
in the console.
Obrigado pelo seu feedback!
Switch Statement
The switch
statement is also one of the control structure that simplifies decision-making in your C++ programs. It provides an efficient way to evaluate an expression and execute different blocks of code based on the value of that expression. This can be especially handy when dealing with a large number of branching conditions.
It is primarily designed to work with numeric values, such as integers (int
) and characters (char
). And its syntax looks like this:
- The expression is evaluated once, and the program jumps to the appropriate
case
based on the value of the expression; - Each
case
represents a specific value or set of values that the expression might match; - The
break
statement is used to exit the switch block after the code for a particular case has been executed; - The
default
is optional and is used when none of the specified case match the expression. It acts as a catch-all option.
Suppose you own a restaurant and want to provide a menu based on numerical codes listed. Here's the code representation of the menu items.
main
#include <iostream> int main() { // try to change the value int menu_number = 1; switch (menu_number) { case 1: std::cout << "Pizza" << std::endl; break; case 2: std::cout << "Burger with fries" << std::endl; break; case 3: std::cout << "Pasta with meatballs" << std::endl; break; default: std::cout << "We don`t have this in our menu" << std::endl; break; } }
Yes, you can achieve this with a simple if
statement, and it would look something like this:
main
#include <iostream> int main() { // try to change the value int menu_number = 1; if (menu_number == 1) { std::cout << "Pizza" << std::endl; } else if (menu_number == 2) { std::cout << "Burger with fries" << std::endl; } else if (menu_number == 3) { std::cout << "Pasta with meatballs" << std::endl; } else { std::cout << "We don`t have this in our menu" << std::endl; } }
It will work the same and as expected, but it is generally better to use a switch
statement because it offers a clearer, more readable, and, most importantly, easier-to-maintain and scalable way to manage this kind of control flow.
Omitting the break
keyword in a switch statement can result in unexpected program behavior, as the code will continue executing into subsequent cases. However, intentionally omitting break
can be a used to manage multiple cases within the same block of code. This approach, known as fall-through, it allows you to handle related cases together.
main
#include <iostream> int main() { // change the number and look how it affect the output int number = 3; switch (number) { case 1: std::cout << '1' << std::endl; case 2: std::cout << '2' << std::endl; case 3: std::cout << '3' << std::endl; case 4: std::cout << '4' << std::endl; case 5: std::cout << '5' << std::endl; break; } }
Swipe to show code editor
- Write a
switch
statement that prints the corresponding day of the week based on the value ofday_of_week
. - If the value is not a valid day, output
The day doesn't exist
in the console.
Obrigado pelo seu feedback!
The switch
statement is also one of the control structure that simplifies decision-making in your C++ programs. It provides an efficient way to evaluate an expression and execute different blocks of code based on the value of that expression. This can be especially handy when dealing with a large number of branching conditions.
It is primarily designed to work with numeric values, such as integers (int
) and characters (char
). And its syntax looks like this:
- The expression is evaluated once, and the program jumps to the appropriate
case
based on the value of the expression; - Each
case
represents a specific value or set of values that the expression might match; - The
break
statement is used to exit the switch block after the code for a particular case has been executed; - The
default
is optional and is used when none of the specified case match the expression. It acts as a catch-all option.
Suppose you own a restaurant and want to provide a menu based on numerical codes listed. Here's the code representation of the menu items.
main
#include <iostream> int main() { // try to change the value int menu_number = 1; switch (menu_number) { case 1: std::cout << "Pizza" << std::endl; break; case 2: std::cout << "Burger with fries" << std::endl; break; case 3: std::cout << "Pasta with meatballs" << std::endl; break; default: std::cout << "We don`t have this in our menu" << std::endl; break; } }
Yes, you can achieve this with a simple if
statement, and it would look something like this:
main
#include <iostream> int main() { // try to change the value int menu_number = 1; if (menu_number == 1) { std::cout << "Pizza" << std::endl; } else if (menu_number == 2) { std::cout << "Burger with fries" << std::endl; } else if (menu_number == 3) { std::cout << "Pasta with meatballs" << std::endl; } else { std::cout << "We don`t have this in our menu" << std::endl; } }
It will work the same and as expected, but it is generally better to use a switch
statement because it offers a clearer, more readable, and, most importantly, easier-to-maintain and scalable way to manage this kind of control flow.
Omitting the break
keyword in a switch statement can result in unexpected program behavior, as the code will continue executing into subsequent cases. However, intentionally omitting break
can be a used to manage multiple cases within the same block of code. This approach, known as fall-through, it allows you to handle related cases together.
main
#include <iostream> int main() { // change the number and look how it affect the output int number = 3; switch (number) { case 1: std::cout << '1' << std::endl; case 2: std::cout << '2' << std::endl; case 3: std::cout << '3' << std::endl; case 4: std::cout << '4' << std::endl; case 5: std::cout << '5' << std::endl; break; } }
Swipe to show code editor
- Write a
switch
statement that prints the corresponding day of the week based on the value ofday_of_week
. - If the value is not a valid day, output
The day doesn't exist
in the console.