Conteúdo do Curso
Backend Development with Node.js and Express.js
Backend Development with Node.js and Express.js
Console App: Guessing Game
In this chapter, get ready to level up your console application skills as we dive into the creation of an exciting 🎮 Guess the Number 🔢 game app. This interactive game will challenge players to exercise their intuition by guessing a randomly generated number within a predefined range. Along the way, we'll unravel the mysteries of fundamental concepts such as
- 🎲 Random number generation;
- ✅ Input validation;
- 🤝 User interaction;
- 💾 Even saving game results to a file.
🏆 Challenge Awaits
Imagine delving into an app that promises excitement and intrigue. Players are invited to guess a mysteriously chosen number within a predefined range. The app offers instant feedback on each guess and a meticulous tally of the attempts made.
This hands-on example is your chance to refine your skills in building CLI Apps and showcases the art of crafting interactive programs.
🚀 Resulting App
See the magic in action! Below is a GIF illustrating the exciting Guess the Number Game app that you'll be crafting:
Building a Guessing Game Console App
You're presented with two paths. The first option beckons you to embark on the journey without assistance, while the second offers a helpful guide to ensure your success. Whether you dive in boldly or follow the structured guide, you're in for a fascinating experience that will leave you with a functional and captivating console app.
Masterplan
- 👉 Step 1: Setup and Initializations;
- 👉 Step 2: Define Game Parameters;
- 👉 Step 3: Define Utility Functions;
- 👉 Step 4: Game Logic;
- 👉 Step 5: Save Game Result;
- 👉 Step 6: Start the Game;
- 🎉 Conclusion;
- 🏁 Full App Code.
Step 1: Setup and Initializations
Prepare the canvas by creating a new directory and a file named app.js
. Within this file, we conjure the necessary modules:
Create a Readline interface:
Explanation: We import the necessary modules: readline
for user interaction and fs.promises
for file operations. Then, we create a Readline
interface named rl
to handle input and output.
Step 2: Define Game Parameters
Set the minimum and maximum numbers:
Generate the secret number:
Initialize the attempts counter:
Explanation: We define the range of numbers (minNumber
and maxNumber
) within which the secret number will be generated. The secret number is randomly generated using Math.random()
and assigned to secretNumber
. The attempts
variable is initialized to keep track of the user's attempts.
Step 3: Define Utility Functions
Equip with a utility function for impeccable validation:
Explanation: The isValidGuess
function checks whether the user's guess is a valid number within the specified range (minNumber
to maxNumber
).
Step 4: Game Logic
The game's core mechanics through the playGame
function:
Explanation: The playGame
function forms the core game loop. It uses rl.question
to prompt the user for a guess. If the guess is valid, the function checks if the guess matches the secret number. If not, it provides feedback to the user and continues the game loop recursively.
Step 5: Save Game Result
Implement the logic of saving the user's game achievements into the game_results.txt
file.
Explanation: The saveGameResult
function uses fs.promises
to append the game result to a file named game_results.txt
. It provides feedback on the success or failure of saving the result.
Step 6: Start the Game
Create the welcome message and launch the game:
Explanation: We display a welcome message and start the game loop by calling the playGame
function.
🎉 Conclusion: Victory Lap
By developing the Guess the Number Game App, you've gained valuable experience in designing interactive and engaging console applications. This example showcases the fusion of user input, random number generation, validation, and file manipulation, resulting in a compelling gaming experience.
👨💻 Full App Code
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