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Aprenda Gerenciador de Som | Interface e Sons no Unity
Unity para Iniciantes
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Unity para Iniciantes

Unity para Iniciantes

1. Introdução ao Unity
2. Escreva seu Primeiro Script
3. Física no Unity
4. Interface e Sons no Unity
5. Polindo e Exportando seu Jogo

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Gerenciador de Som

Understanding Singleton in Unity

In Unity, a Singleton is a design pattern that ensures a class has only one instance and provides a global point of access to it. This is particularly useful for managing game components that need to persist across different scenes, like a SoundManager.

How Singleton Works in Unity

  1. Single Instance: the SoundManager class declares a public static variable instance of its own type. This variable holds the single instance of the SoundManager class;

  2. Initialization in Start() Method: when the GameObject with this script becomes active, Unity automatically calls the Start() method. Here, the Singleton instance is initialized:

    • If instance is null, it means no SoundManager exists yet, so the current instance (this) is assigned to instance, making it the Singleton;
    • If instance is not null, another SoundManager already exists, which should not happen in a Singleton pattern. In this case, the current GameObject is destroyed using Destroy(gameObject) to maintain the Singleton pattern.
  3. Persistence Across Scenes: the method DontDestroyOnLoad(gameObject) is used to ensure that the GameObject (and thus, the SoundManager instance) persists between scene changes. This is crucial for maintaining consistent audio behavior across different scenes.

Accessing the Singleton Instance

Once set up, other scripts can easily access the SoundManager's functionality throughout the game using SoundManager.instance. For example, to play an audio effect, another script can call SoundManager.instance.PlayEffect(index). This allows any script in the game to interact with the SoundManager without creating multiple instances or worrying about initialization.

Advantages of Using Singleton

  • Centralized Management: provides a central point for managing sound-related functionality, making it easier to control and maintain audio playback across the game;

  • Global Access: the Singleton instance can be accessed globally from any script, allowing different parts of the game to interact with the sound system seamlessly;

  • Persistence: ensures consistent audio playback throughout the game without interruption during scene changes.

Inicialização do Singleton no Unity:

No Unity, muitas vezes precisamos que certos gerenciadores ou controladores persistam entre cenas, como um gerenciador de som. A classe SoundManager é projetada como um Singleton para garantir que haja apenas uma instância dela durante toda a vida útil do jogo. Veja como é usada no Unity:

Instância Única: A linha public static SoundManager instance; declara uma variável estática instance do tipo SoundManager. Esta variável mantém a única instância da classe SoundManager.

Inicialização no Método Start(): No método Start(), que é chamado automaticamente pelo Unity quando o GameObject ao qual este script está anexado se torna ativo, a instância Singleton é inicializada.

Se a instância for nula, significando que nenhuma instância de SoundManager existe ainda, a instância atual (this) é atribuída à instância, efetivamente tornando este objeto a instância singleton.

1. What is the purpose of the instance variable in the SoundManager class?

2. What is the purpose of the instance variable in the SoundManager class?

What is the purpose of the instance variable in the `SoundManager` class?

What is the purpose of the instance variable in the SoundManager class?

Selecione a resposta correta

What is the purpose of the instance variable in the `SoundManager` class?

What is the purpose of the instance variable in the SoundManager class?

Selecione a resposta correta

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Seção 4. Capítulo 5
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