Notice: This page requires JavaScript to function properly.
Please enable JavaScript in your browser settings or update your browser.
Aprenda Interviews and Questionnaires | Teste e Avaliação
Introdução ao Design de Jogos

Interviews and Questionnaires

Deslize para mostrar o menu

If you follow a certain type of prototyping method, you need to communicate with users and gather feedback about their experience. This is typically done through questionnaires and interviews.

There are many ways to create a questionnaire, from online services that analyze and visualize data to manual methods using Excel. The key is to gather relevant information for your game's development and goals. For example, if user gender doesn’t matter, don’t ask; but if demographics impact experience, consider asking about age and gender.

While surveys provide quantitative data, they lack depth and are best used with interviews. Similarly, interviews alone offer insights but are incomplete without supporting data.

Interviews are usually divided into 3 types: unstructured, semi-structured, and structured. As the names suggest, each of these types has a degree of freedom and depending on our goals for the evaluation, we may use any of them.

In general, semi-structured interviews are the best, as long as you manage time well and foster an open, friendly discussion. Ask How/what would you do/want if it was magic? this encourages users to ignore constraints and share their ideal experience.

Note
Note

By the way, do not forget to provide your test subjects with some candy, tea, coffee, and such! Be nice to them!

question mark

Why is it important to gather user feedback in prototyping?

Selecione a resposta correta

Tudo estava claro?

Como podemos melhorá-lo?

Obrigado pelo seu feedback!

Seção 5. Capítulo 4

Pergunte à IA

expand

Pergunte à IA

ChatGPT

Pergunte o que quiser ou experimente uma das perguntas sugeridas para iniciar nosso bate-papo

Seção 5. Capítulo 4
some-alt