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Challenge: Build letter E | Challenges
Ninja Game
course content

Conteúdo do Curso

Ninja Game

Ninja Game

1. Basic Controls
2. Functions
3. Loops
4. If-Else Statements
5. Challenges

book
Challenge: Build letter E

Welcome to the "Build Letter E" challenge!

Let's recap the ninja methods and features you've learned:

Ninja Methods:

  • goRight(), goLeft(), goUp(), goDown(): Move the ninja one cell in the specified direction.
  • pickSushi(): Pick up sushi from the map and add it to your inventory.
  • putSushi(): Place sushi from your inventory onto a cell.
  • objectUp(), objectDown(), objectRight(), objectLeft(): Determine the object in the next cell in the specified direction, returning "wall", "sushi", or "empty".

Programming Concepts:

  • Functions: Create reusable blocks of code to perform specific tasks.
  • Decomposition: Break down complex problems into smaller, manageable parts.
  • Loops: Use for and while loops to repeat actions.
  • Conditional Statements: Use if-else statements to make decisions based on conditions.
Tarefa
test

Swipe to show code editor

Goal: Build the letter "E" using sushi on the grid.

Use any of the ninja methods and programming concepts you've learned to complete this task.

Solução

Starter Map

Goal Map

Switch to desktopMude para o desktop para praticar no mundo realContinue de onde você está usando uma das opções abaixo
Tudo estava claro?

Como podemos melhorá-lo?

Obrigado pelo seu feedback!

Seção 5. Capítulo 2
js

ninja.js

html

index.html

js

preset.js

toggle bottom row

book
Challenge: Build letter E

Welcome to the "Build Letter E" challenge!

Let's recap the ninja methods and features you've learned:

Ninja Methods:

  • goRight(), goLeft(), goUp(), goDown(): Move the ninja one cell in the specified direction.
  • pickSushi(): Pick up sushi from the map and add it to your inventory.
  • putSushi(): Place sushi from your inventory onto a cell.
  • objectUp(), objectDown(), objectRight(), objectLeft(): Determine the object in the next cell in the specified direction, returning "wall", "sushi", or "empty".

Programming Concepts:

  • Functions: Create reusable blocks of code to perform specific tasks.
  • Decomposition: Break down complex problems into smaller, manageable parts.
  • Loops: Use for and while loops to repeat actions.
  • Conditional Statements: Use if-else statements to make decisions based on conditions.
Tarefa
test

Swipe to show code editor

Goal: Build the letter "E" using sushi on the grid.

Use any of the ninja methods and programming concepts you've learned to complete this task.

Solução

Starter Map

Goal Map

Switch to desktopMude para o desktop para praticar no mundo realContinue de onde você está usando uma das opções abaixo
Tudo estava claro?

Como podemos melhorá-lo?

Obrigado pelo seu feedback!

Seção 5. Capítulo 2
Switch to desktopMude para o desktop para praticar no mundo realContinue de onde você está usando uma das opções abaixo
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