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Lära Game Improvement | Unity Physics
Unity for Beginners

bookGame Improvement

This is the code to make our player come back at it's start position when he lost so let's explain it:

Vector2 startPosition;

private void Start()
{
    startPosition = transform.position;
}

void playerLost()
{
    transform.position = startPosition;
    rb.velocity = Vector2.zero;
    Debug.Log("You lost");
}
  1. Vector2 startPosition: this line declares a variable startPosition of type Vector2. It will store the initial position of the player;

  2. private void Start(): this method is called when the game starts. It assigns the current position of the player to startPosition, effectively saving the starting position;

  3. void playerLost(): this custom method is triggered when the player loses. It resets the player's position to the saved startPosition, stops any movement by setting velocity to zero, and logs a message "You lost" to the console.

void playerLost()
{
    transform.position = startPosition;

    rb.velocity = Vector2.zero;

    Debug.Log("You lost");
}

Var allt tydligt?

Hur kan vi förbättra det?

Tack för dina kommentarer!

Avsnitt 3. Kapitel 5

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bookGame Improvement

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This is the code to make our player come back at it's start position when he lost so let's explain it:

Vector2 startPosition;

private void Start()
{
    startPosition = transform.position;
}

void playerLost()
{
    transform.position = startPosition;
    rb.velocity = Vector2.zero;
    Debug.Log("You lost");
}
  1. Vector2 startPosition: this line declares a variable startPosition of type Vector2. It will store the initial position of the player;

  2. private void Start(): this method is called when the game starts. It assigns the current position of the player to startPosition, effectively saving the starting position;

  3. void playerLost(): this custom method is triggered when the player loses. It resets the player's position to the saved startPosition, stops any movement by setting velocity to zero, and logs a message "You lost" to the console.

void playerLost()
{
    transform.position = startPosition;

    rb.velocity = Vector2.zero;

    Debug.Log("You lost");
}

Var allt tydligt?

Hur kan vi förbättra det?

Tack för dina kommentarer!

Avsnitt 3. Kapitel 5
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