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Unreal Engine FPS Game
Unreal Engine FPS Game
Weapon BP Overview
In this chapter, we take a look at the BP_Pickup_Rifle
and explain how the pick-up mechanics work and what happens when we shoot with the rifle.
BP_Pickup_Rifle
has a SphereCollision component once a player overlaps with this invisible sphere, an event called On Begin Overlap fires off which first checks the overlapping actor and makes sure that it is a BP_FirstPersonCharacter
, then saves a copy of that and checks if the player already has a weapon in their hands. If they do not, then it adds a component called BP_Weapon_Component
to the FirstPersonCharacter
.
- The
BP_Weapon_Component
is then attached to the hands of the player and thenBP_Pickup_Rifle
destroys itself. - The
BP_WeaponComponent
handles the logic of spawning a projectile (Bp_FirstPersonProjectile
), playing a sound of gunfire and an animation (for the arms).
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