Working with Images
When you want to build interactive whiteboard or annotation tools, the ability to load, display, and manipulate images is essential. In Konva.js, you can add images to the canvas just like shapes or text, but there are some unique considerations. Loading images involves creating a JavaScript Image object, setting its source, and then using the loaded image as the source for a Konva.Image node. Once rendered, images can be moved, resized, and transformed just like other elements.
However, you must pay close attention to cross-origin policies. Browsers restrict how images loaded from different domains can be used, especially when you want to export the canvas as an image. If you load an image from another domain without proper CORS headers, you will not be able to export the canvas content due to security restrictions. Always make sure the images you use are either hosted on your own domain or have CORS enabled.
Now, let's see how you can load and manipulate an image on the canvas in a practical example.
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script.js
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Working with Images
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When you want to build interactive whiteboard or annotation tools, the ability to load, display, and manipulate images is essential. In Konva.js, you can add images to the canvas just like shapes or text, but there are some unique considerations. Loading images involves creating a JavaScript Image object, setting its source, and then using the loaded image as the source for a Konva.Image node. Once rendered, images can be moved, resized, and transformed just like other elements.
However, you must pay close attention to cross-origin policies. Browsers restrict how images loaded from different domains can be used, especially when you want to export the canvas as an image. If you load an image from another domain without proper CORS headers, you will not be able to export the canvas content due to security restrictions. Always make sure the images you use are either hosted on your own domain or have CORS enabled.
Now, let's see how you can load and manipulate an image on the canvas in a practical example.
index.html
script.js
Thanks for your feedback!