Adding Lives and Score
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Let's add a sense of challenge and reward with lives and a score that tracks how many carrots you catch.
You're adding light gamification so players feel progress and challenge across multiple rounds, not just in a single run.
Here's what should be added.
Lives system
- The player starts with 3 lives;
- Show them at the top of the screen as emojis;
- When the rabbit touches an enemy (fox, wolf, etc.), the player loses one life;
- After losing a life, reset the rabbit back to the starting position at the bottom, but don't end the game yet.
Game over
- Only when all lives are gone, show a big "Game Over" pop-up;
- The pop-up should include a friendly message (keep it soft, not scary);
- Add two buttons: "Play Again" and "Home";
- While the pop-up is visible, the field should be paused.
Score system
- Every time the rabbit reaches the carrot at the top, add +1 point;
- After scoring, reset the rabbit to the bottom so the next round can begin;
- The score should stay visible, next to the hearts at the top.
Everything was clear?
Thanks for your feedback!
SectionΒ 3. ChapterΒ 4
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SectionΒ 3. ChapterΒ 4