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Learn Adding Lives and Score | Developing an Adventure Game Catch the Carrot
Building Games with Cursor AI

bookAdding Lives and Score

Let's add a sense of challenge and reward with lives and a score that tracks how many carrots you catch.

You're adding light gamification so players feel progress and challenge across multiple rounds, not just in a single run.

Here's what should be added.

Lives system
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  • The player starts with 3 lives;
  • Show them at the top of the screen as emojis;
  • When the rabbit touches an enemy (fox, wolf, etc.), the player loses one life;
  • After losing a life, reset the rabbit back to the starting position at the bottom, but don't end the game yet.
Game over
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  • Only when all lives are gone, show a big "Game Over" pop-up;
  • The pop-up should include a friendly message (keep it soft, not scary);
  • Add two buttons: "Play Again" and "Home";
  • While the pop-up is visible, the field should be paused.
Score system
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  • Every time the rabbit reaches the carrot at the top, add +1 point;
  • After scoring, reset the rabbit to the bottom so the next round can begin;
  • The score should stay visible, next to the hearts at the top.
question mark

In the game, what happens when the rabbit touches an enemy?

Select the correct answer

Everything was clear?

How can we improve it?

Thanks for your feedback!

SectionΒ 3. ChapterΒ 4

Ask AI

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Ask AI

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Ask anything or try one of the suggested questions to begin our chat

Suggested prompts:

How can I make the game over pop-up more engaging for kids?

Can I customize the heart emojis or use different icons for lives?

What are some ideas for gentle animations to use in this game?

Awesome!

Completion rate improved to 6.67

bookAdding Lives and Score

Swipe to show menu

Let's add a sense of challenge and reward with lives and a score that tracks how many carrots you catch.

You're adding light gamification so players feel progress and challenge across multiple rounds, not just in a single run.

Here's what should be added.

Lives system
expand arrow
  • The player starts with 3 lives;
  • Show them at the top of the screen as emojis;
  • When the rabbit touches an enemy (fox, wolf, etc.), the player loses one life;
  • After losing a life, reset the rabbit back to the starting position at the bottom, but don't end the game yet.
Game over
expand arrow
  • Only when all lives are gone, show a big "Game Over" pop-up;
  • The pop-up should include a friendly message (keep it soft, not scary);
  • Add two buttons: "Play Again" and "Home";
  • While the pop-up is visible, the field should be paused.
Score system
expand arrow
  • Every time the rabbit reaches the carrot at the top, add +1 point;
  • After scoring, reset the rabbit to the bottom so the next round can begin;
  • The score should stay visible, next to the hearts at the top.
question mark

In the game, what happens when the rabbit touches an enemy?

Select the correct answer

Everything was clear?

How can we improve it?

Thanks for your feedback!

SectionΒ 3. ChapterΒ 4
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