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Learn Wrap Up | Developing an Adventure Game Catch the Carrot
Building Games with Cursor AI

bookWrap Up

You completed three games that were developed alongside AI. From flipping cards to helping Colin, and finally guiding a brave rabbit through the forest, you've learned how to turn simple prompts into playful, working projects.

You've Learned

  • How to write clear, structured prompts for AI-assisted coding;
  • How to build interactive games step by step:
    • Flip Card Memory Game β†’ logic and structure;
    • Help Colin β†’ motion and object control;
    • Catch the Carrot β†’ collision, scoring, and game flow.
  • How to refine results when something doesn't work the first time;
  • How to test, tweak, and polish until the game feels right.

Here's What You Built

You can play the final versions below:

Everything was clear?

How can we improve it?

Thanks for your feedback!

SectionΒ 3. ChapterΒ 5

Ask AI

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Ask AI

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Ask anything or try one of the suggested questions to begin our chat

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Completion rate improved to 6.67

bookWrap Up

Swipe to show menu

You completed three games that were developed alongside AI. From flipping cards to helping Colin, and finally guiding a brave rabbit through the forest, you've learned how to turn simple prompts into playful, working projects.

You've Learned

  • How to write clear, structured prompts for AI-assisted coding;
  • How to build interactive games step by step:
    • Flip Card Memory Game β†’ logic and structure;
    • Help Colin β†’ motion and object control;
    • Catch the Carrot β†’ collision, scoring, and game flow.
  • How to refine results when something doesn't work the first time;
  • How to test, tweak, and polish until the game feels right.

Here's What You Built

You can play the final versions below:

Everything was clear?

How can we improve it?

Thanks for your feedback!

SectionΒ 3. ChapterΒ 5
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