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Learn Creating Animated Sprites | Animation and Containers
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JavaScript PixiJS Game Graphics Foundations

bookCreating Animated Sprites

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When you build an animated sprite in PixiJS, you use a sequence of textures that represent each animation frame. The PIXI.AnimatedSprite class allows you to easily create and control these frame-based animations. You can adjust the animation's speed by setting the animationSpeed property; a higher value means the frames advance faster, while a lower value slows the animation down. By default, the animation will loopβ€”meaning it restarts automatically after reaching the last frame. You can control this behavior using the loop property. Setting loop to false makes the animation play just once and then stop on the final frame. To start the animation, call the play() method. You can also pause or stop the animation as needed to control playback in your game logic.

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In PixiJS, what does setting the animation's loop property to false do?

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SectionΒ 2. ChapterΒ 2

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bookCreating Animated Sprites

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When you build an animated sprite in PixiJS, you use a sequence of textures that represent each animation frame. The PIXI.AnimatedSprite class allows you to easily create and control these frame-based animations. You can adjust the animation's speed by setting the animationSpeed property; a higher value means the frames advance faster, while a lower value slows the animation down. By default, the animation will loopβ€”meaning it restarts automatically after reaching the last frame. You can control this behavior using the loop property. Setting loop to false makes the animation play just once and then stop on the final frame. To start the animation, call the play() method. You can also pause or stop the animation as needed to control playback in your game logic.

question mark

In PixiJS, what does setting the animation's loop property to false do?

Select the correct answer

Everything was clear?

How can we improve it?

Thanks for your feedback!

SectionΒ 2. ChapterΒ 2
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