Handling Collisions
Calling game over
We did all the hard work before when created is_body_collision()
method, so now we just have to use it. First of all let's ensure that there is a game_over()
when the snake head collides with its body.
if is_collision(game.snake):
game_over(game)
Collision with fruit
Let's consider what should occur when the snake's head collides with a fruit. Naturally, when this happens, the fruit needs to appear in a different location, and the snake's length should increase. This concept is straightforward to understand and also implement:
if is_collision(game.snake, game.fruit.position):
spawn(game.fruit, game.snake.positions)
add_length(game.snake)
The code snippet above detects if the snake collides with a fruit. Upon collision, the fruit moves to a new position, the snake grows longer.
Swipe to start coding
- Add and implement handle_collision method.
- Add collision detection for Game Over.
- Add collision detection with Fruit.
Solution
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Handling Collisions
Calling game over
We did all the hard work before when created is_body_collision()
method, so now we just have to use it. First of all let's ensure that there is a game_over()
when the snake head collides with its body.
if is_collision(game.snake):
game_over(game)
Collision with fruit
Let's consider what should occur when the snake's head collides with a fruit. Naturally, when this happens, the fruit needs to appear in a different location, and the snake's length should increase. This concept is straightforward to understand and also implement:
if is_collision(game.snake, game.fruit.position):
spawn(game.fruit, game.snake.positions)
add_length(game.snake)
The code snippet above detects if the snake collides with a fruit. Upon collision, the fruit moves to a new position, the snake grows longer.
Swipe to start coding
- Add and implement handle_collision method.
- Add collision detection for Game Over.
- Add collision detection with Fruit.
Solution
Thanks for your feedback!