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Learn Designing a Mobile App in Figma: From Concept to Prototype | Submitting Work: from Wireframe to Showcase
UI/UX Design with Figma
course content

Course Content

UI/UX Design with Figma

UI/UX Design with Figma

1. Figma Basic Tools
4. Mastering Prototyping in Figma
5. Submitting Work: from Wireframe to Showcase

book
Designing a Mobile App in Figma: From Concept to Prototype

When creating any mobile App or game, the process begins with gathering information about client preferences for their app's design. Make sure to ask your client questions like:

  1. Can you name three of your favorite mobile apps?
  2. What do you want the user to feel while using the app?
  3. Do you want a minimalistic design or a more complex design?

And of course, prototyping during the wireframe stage is always recommended to test functionality and get a realistic feel for the app. Because by then, when you share an interactive wireframe with your clients, you will be able to collect feedback, and make necessary adjustments efficiently before including any colors or moving to the final design.

Create the rest of the connections and animations to match the prototype at the end of the video.

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Section 5. Chapter 3
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