Contenuti del Corso
Crafting a Classic Hangman Game
Crafting a Classic Hangman Game
Guessed Word
Preventing Excessive Gameplay
The program must recognize when to cease prompting the user for letters once the word has been successfully guessed. To achieve this, we'll develop the is_word_guessed function. This function will effectively communicate:
Great, the player has guessed the word correctly! It's time to halt the program and congratulate the player.
Compito
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- Define the
is_word_guessedfunction withgamewordandletters_already_guessedas parameters. - Implement a condition to verify whether
letters_already_guessedmatchesgameword. - Return
Trueif the condition is met, andFalseotherwise.
Soluzione
Note
During the execution of the second step, employ the
set(gameword) & set(letters_already_guessed)expression to compare it with theset(gameword). This approach ensures that only the letters fromletters_already_guessedthat are ingamewordare considered. The&operator identifies letters common to both sets.
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Sezione 1. Capitolo 3
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