Preventing Excessive Gameplay
The program must recognize when to cease prompting the user for letters once the word has been successfully guessed. To achieve this, we'll develop the
is_word_guessed function. This function will effectively communicate:
Great, the player has guessed the word correctly! It's time to halt the program and congratulate the player.
- Define the
- Implement a condition to verify whether
Trueif the condition is met, and
During the execution of the second step, employ the
set(gameword) & set(letters_already_guessed)expression to compare it with the
set(gameword). This approach ensures that only the letters from
letters_already_guessedthat are in
gamewordare considered. The
&operator identifies letters common to both sets.
Everything was clear?