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Leer Game Improvement | Unity Physics
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Unity for Beginners

bookGame Improvement

This is the code to make our player come back at it's start position when he lost so let's explain it:

Vector2 startPosition;

private void Start()
{
    startPosition = transform.position;
}

void playerLost()
{
    transform.position = startPosition;
    rb.velocity = Vector2.zero;
    Debug.Log("You lost");
}
  1. Vector2 startPosition: this line declares a variable startPosition of type Vector2. It will store the initial position of the player;

  2. private void Start(): this method is called when the game starts. It assigns the current position of the player to startPosition, effectively saving the starting position;

  3. void playerLost(): this custom method is triggered when the player loses. It resets the player's position to the saved startPosition, stops any movement by setting velocity to zero, and logs a message "You lost" to the console.

void playerLost()
{
    transform.position = startPosition;

    rb.velocity = Vector2.zero;

    Debug.Log("You lost");
}

Was alles duidelijk?

Hoe kunnen we het verbeteren?

Bedankt voor je feedback!

Sectie 3. Hoofdstuk 5

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Suggested prompts:

Can you explain how to trigger the playerLost() function in the game?

What is the purpose of setting rb.velocity to Vector2.zero?

How can I customize the "You lost" message or add more actions when the player loses?

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Completion rate improved to 3.85

bookGame Improvement

Veeg om het menu te tonen

This is the code to make our player come back at it's start position when he lost so let's explain it:

Vector2 startPosition;

private void Start()
{
    startPosition = transform.position;
}

void playerLost()
{
    transform.position = startPosition;
    rb.velocity = Vector2.zero;
    Debug.Log("You lost");
}
  1. Vector2 startPosition: this line declares a variable startPosition of type Vector2. It will store the initial position of the player;

  2. private void Start(): this method is called when the game starts. It assigns the current position of the player to startPosition, effectively saving the starting position;

  3. void playerLost(): this custom method is triggered when the player loses. It resets the player's position to the saved startPosition, stops any movement by setting velocity to zero, and logs a message "You lost" to the console.

void playerLost()
{
    transform.position = startPosition;

    rb.velocity = Vector2.zero;

    Debug.Log("You lost");
}

Was alles duidelijk?

Hoe kunnen we het verbeteren?

Bedankt voor je feedback!

Sectie 3. Hoofdstuk 5
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