Notice: This page requires JavaScript to function properly.
Please enable JavaScript in your browser settings or update your browser.
Lära Snake Grow and Collision Detection | Snake Game
Building a Classic Snake Game

bookSnake Grow and Collision Detection

Adding Length to the Snake

One of the key dynamics of our snake game is its ability to grow longer as it consumes food. We provide a method, add_length(), to facilitate this growth:

def add_length(self):
    self.length += 1
    self.positions.append(self.positions[-1])
  • add_length(): Increases the length of the snake by one unit and extends its body by duplicating the last segment.

Collision Detection

For collision detection we will implement method in a way to ensure the flexibility of our game:

  • is_collision(point=None): determines if the snake's head collides with any part of its body OR a given point.
def is_collision(self, point=None):
    # If no specific point is provided, use the snake's head position as the default point for collision checking.
    if point is None:
        point = self.positions[0]
    
    # Iterate over the snake's body segments, starting from the second segment.
    # This is because the first segment is the head, which is the reference point for collision.
    for position in self.positions[1:]:
        # Check if the given point (or the head by default) collides with the current body segment.
        if point == position:
            # If a collision is detected, return True immediately.
            return True
            
    # If the loop completes without finding any collisions, return False indicating no collision with the body.
    return False

Note

The is_collision() function checks if a point is colliding with any other points in a list. If you don't specify a point, it automatically checks the first point in the list. This setup gives you the option to check collisions for a specific point or default to the first one in the list if you don't specify any.

These collision detection methods enable us to detect when the snake interacts with itself or fruits, allowing us to handle such situations appropriately within the game logic.

Uppgift

Swipe to start coding

  • Integrate add_length() method.
  • Implement is_collision() detection methods.

Lösning

Mark tasks as Completed
Var allt tydligt?

Hur kan vi förbättra det?

Tack för dina kommentarer!

Avsnitt 1. Kapitel 7

Fråga AI

expand

Fråga AI

ChatGPT

Fråga vad du vill eller prova någon av de föreslagna frågorna för att starta vårt samtal

Awesome!

Completion rate improved to 9.09

bookSnake Grow and Collision Detection

Adding Length to the Snake

One of the key dynamics of our snake game is its ability to grow longer as it consumes food. We provide a method, add_length(), to facilitate this growth:

def add_length(self):
    self.length += 1
    self.positions.append(self.positions[-1])
  • add_length(): Increases the length of the snake by one unit and extends its body by duplicating the last segment.

Collision Detection

For collision detection we will implement method in a way to ensure the flexibility of our game:

  • is_collision(point=None): determines if the snake's head collides with any part of its body OR a given point.
def is_collision(self, point=None):
    # If no specific point is provided, use the snake's head position as the default point for collision checking.
    if point is None:
        point = self.positions[0]
    
    # Iterate over the snake's body segments, starting from the second segment.
    # This is because the first segment is the head, which is the reference point for collision.
    for position in self.positions[1:]:
        # Check if the given point (or the head by default) collides with the current body segment.
        if point == position:
            # If a collision is detected, return True immediately.
            return True
            
    # If the loop completes without finding any collisions, return False indicating no collision with the body.
    return False

Note

The is_collision() function checks if a point is colliding with any other points in a list. If you don't specify a point, it automatically checks the first point in the list. This setup gives you the option to check collisions for a specific point or default to the first one in the list if you don't specify any.

These collision detection methods enable us to detect when the snake interacts with itself or fruits, allowing us to handle such situations appropriately within the game logic.

Uppgift

Swipe to start coding

  • Integrate add_length() method.
  • Implement is_collision() detection methods.

Lösning

Mark tasks as Completed
Switch to desktopByt till skrivbordet för praktisk övningFortsätt där du är med ett av alternativen nedan
Var allt tydligt?

Hur kan vi förbättra det?

Tack för dina kommentarer!

Avsnitt 1. Kapitel 7
some-alt