Course Content
Building a Classic Snake Game
Setting a Game
Initializing the Game
Our goal is to set up the initial conditions and parameters necessary for managing the game state and its various elements.
To kickstart the development of our Snake Game, we need to establish the Game class. This class will serve as the central hub for managing the game's state and orchestrating interactions between its components. Let's delve into the initialization process:
Parameter | |
Field | Specifies the dimensions of the game field, forming the grid where the 🐍 and 🍎 move. |
Speed | Determines the rate at which the game progresses ⏩. |
Running | Indicates whether the game is currently active 🏃♂️. |
Field, speed and running
In our Snake and Fruit classes, we've frequently referenced a field
variable. Now, it's crucial to incorporate the field upon which other variables rely. This field will be passed as a parameter, allowing us to customize the game field size as needed. However, the default dimensions will be set to (15, 15), meaning there are 15 rows and 15 columns.
The speed
attribute dictates the rate at which our game updates, while the running
attribute indicates whether the game is currently running smoothly and if the snake is still alive. If the snake dies, the running attribute will be set to false
. We'll implement this functionality later.
Snake and Fruit variables
We will add snake and a fruit that we carefully shaped before
As you can see, the process is quite straightforward, owing to the classes we've created. You have the freedom to adjust the symbols representing the snake's body and fruit to align with your preferences.
Note
With these parameters, we've created a versatile version of the Snake Game. You can use frameworks to enhance graphics, add sound effects, or introduce multiplayer functionality. The modular design allows easy integration of new features, empowering you to customize the game to your liking.
Task
- Define Game class.
- Implement
__init__
for the game class.
Task
- Define Game class.
- Implement
__init__
for the game class.
Everything was clear?
Initializing the Game
Our goal is to set up the initial conditions and parameters necessary for managing the game state and its various elements.
To kickstart the development of our Snake Game, we need to establish the Game class. This class will serve as the central hub for managing the game's state and orchestrating interactions between its components. Let's delve into the initialization process:
Parameter | |
Field | Specifies the dimensions of the game field, forming the grid where the 🐍 and 🍎 move. |
Speed | Determines the rate at which the game progresses ⏩. |
Running | Indicates whether the game is currently active 🏃♂️. |
Field, speed and running
In our Snake and Fruit classes, we've frequently referenced a field
variable. Now, it's crucial to incorporate the field upon which other variables rely. This field will be passed as a parameter, allowing us to customize the game field size as needed. However, the default dimensions will be set to (15, 15), meaning there are 15 rows and 15 columns.
The speed
attribute dictates the rate at which our game updates, while the running
attribute indicates whether the game is currently running smoothly and if the snake is still alive. If the snake dies, the running attribute will be set to false
. We'll implement this functionality later.
Snake and Fruit variables
We will add snake and a fruit that we carefully shaped before
As you can see, the process is quite straightforward, owing to the classes we've created. You have the freedom to adjust the symbols representing the snake's body and fruit to align with your preferences.
Note
With these parameters, we've created a versatile version of the Snake Game. You can use frameworks to enhance graphics, add sound effects, or introduce multiplayer functionality. The modular design allows easy integration of new features, empowering you to customize the game to your liking.
Task
- Define Game class.
- Implement
__init__
for the game class.