Course Content
UI/UX Design with Figma
UI/UX Design with Figma
2. Creating and Organizing Objects in Figma
Layers in Figma: Organizing and Managing Your Design ElementsUsing Groups in Figma: Structuring and Nesting Objects EfficientlyShapes in Figma: Creating and Customizing Design ElementsAlignment of Objects in Figma: Precision and Layout OptimizationPen Tool in Figma: Creating Custom Shapes and Vector GraphicsFigma Version History: How to Track and Restore ChangesType Tool in Figma: Adding and Styling Text for UI/UX DesignFonts in Figma: Choosing and Applying Typography EffectivelyTypographic Hierarchy in Figma: Enhancing Readability and UI Design
3. Creating Visuals in Figma
Placing Photos and Videos in Figma: Enhancing Your Designs with MediaUsing Masks in Figma: Clipping and Layering for Advanced VisualsBlend Modes in Figma: Creating Stunning Effects and OverlaysColor and Gradient Fill in Figma: Mastering Palettes for UI/UX DesignButtons and Auto Layout in Figma: Streamlining Interactive ElementsFigma Components: Building Reusable Design Systems EfficientlyStyles in Figma: Creating Consistent Design Systems for UI/UXPlugins and Widgets in Figma: Extending Functionality for Better Workflow
4. Mastering Prototyping in Figma
Layout Grids, Rows, and Columns in Figma: Structuring Your DesignsGrid Theory in Figma: Designing for Precision and ConsistencyFrames vs. Groups in Figma: Choosing the Right StructureConstraints in Figma: Responsive Design Made EasyPrototyping Basics in Figma: Creating Interactive User FlowsVariants in Figma: Streamlining UI Components for EfficiencyComponent Properties in Figma: Enhancing Reusable Design ElementsPractice: Creating Different Buttons in Figma
5. Submitting Work: from Wireframe to Showcase
Wireframing in Figma: Laying the Foundation for a Great UIAnimating UI in Figma: Bringing Designs to LifeDesigning a Mobile App in Figma: From Concept to PrototypeFinalizing the Design: Polishing Your UI for Development HandoffTesting Your App Design: Ensuring a Seamless User ExperienceShowcasing Your Work: Presenting Your Figma Projects
Shapes in Figma: Creating and Customizing Design Elements
Drawing shapes
Learn to create shapes using tools like the rectangle, ellipse, polygon, line, or star. Click and drag to draw a shape freely, holding Shift to constrain proportions (e.g., a perfect square or circle) or Alt/Option to expand the shape from the center.
Adjusting dimensions and proportions
- Use the chain icon in the Layout panel to constrain or unlink proportions while resizing shapes;
- Adjust the opacity to change the transparency of the shape;
- Modify the corner radius for rounded edges, with the ability to set separate values for individual corners if needed.
Adding fills and strokes
Shapes can be customized with:
- Fills: apply solid colors, gradients, or adjust the fill opacity;
- Strokes (borders): customize position (inside, center, outside), thickness (weight), and style (solid, dashed, dotted). You can also adjust dash and gap settings for custom patterns;
- Lines: include additional options like start and end points (e.g., arrows, circles).
Effects and enhancements
Add effects to shapes for enhanced visuals:
- Drop shadows and inner shadows for depth;
- Blur and background blur for a polished look.
Editing vector shapes
To edit a vector shape:
- Double-click the shape or click the Edit Object icon in the design panel to enter isolation mode;
- Use the bend tool to create curves and adjust vector points as needed;
- Exit editing mode by clicking on empty space or the X button.
By following these techniques, you can create and customize shapes with precision and creativity.
If you want to know more about vector graphics and raster images, I recommend checking out Raster vs. Vector chapter in Adobe Illustrator Fundamentals course.
Everything was clear?
Thanks for your feedback!
Section 2. Chapter 3