Crafting a Classic Hangman Game
Cursus
464 Al ingeschreven studenten- Gain proficiency in handling files by loading a word list to use in the game.
- Develop algorithmic thinking to construct functions that manage game state adjustments.
- Enhance programming capabilities in updating visual elements to reflect changing game conditions.
- Acquire the ability to implement game flow control, ensuring a smooth and logical gaming experience.
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Er zijn 1 modules in deze cursus
Hangman is a classic word-guessing game where players aim to uncover a hidden word by suggesting letters within a limited number of attempts. The game progresses with each incorrect guess, drawing parts of a hangman figure, leading to a loss if the figure is completed before the word is fully guessed. In this project, participants will methodically build a digital version of Hangman. We will start by loading a word list from a file, then move on to develop functions for handling guesses, updating the game state, and managing the game's flow, culminating in a complete, playable game.Gekozen door studenten van de allerbest scholen
Waarom mensen kiezen voor Codefinity voor hun loopbaan

Kwizera Mugisha
The teaching methodology at Codefinity is excellent, and I particularly appreciate how it has prepared me to handle real-world coding problems. Currently, I am delving into Node.js and eagerly anticipate building full-stack projects that integrate all the knowledge I have gained.

Sherry Barnes-Fox
My first course was 4 hours, I did it in a few days, "nugget-style. The instructions are very clear and easy to understand. There is even a hint to help you get the answer, and if you still cannot get the answer, then you can display the answer. I love the learning style that is used, it engages me.

Bill Wagner
I have really liked the browser-based lessons that allow me to code within the lesson. The RUN button allows me to test the code I write before submitting for a grade.

Stephanie Chan
As I went through the first course of the Python track, I liked the way the course was lay out (in easy and digestible modules) with little exercises at the end of each concept.

Daniel Chinea
I have gained a lot of practical and logical thinking skills, along with patience for myself and confidence in myself that I can learn programming.

Steve Bruening
The learning was progressive and made it easy to follow along and make progress. I could feel my skills increasing and building on each other as the course went along.
Beoordelingen van leerlingen
3.3
20 beoordelingen
5
20%
4
20%
3
30%
2
25%
1
5%
Weergeven 3 van 20 beoordelingen
Kim MdV
3
Beoordeeld op Jul 21, 2024
I followed all the steps, but in the end I couln't play the game. So I had to as AI to help me, to correct my code, because the hints weren't enough help. Just one time (in one chapter)I could actually check my code. In the end there were several mistakes, which I could not have found with only the hints
Spencer Blum
2
Beoordeeld op Jun 7, 2024
If this was a course about how to fix someone else's broken code, it might manage get three stars :/ I couldn't run the final code even after all the mistakes in the AUTHOR'S code I managed to fix due to the AI helper because I got stuck on how to define "guessed_letters" which we were never prompted to do in the course :( I still feel like I consolidated some knowledge, but I've definitely been left feeling less confident in my skills unfortunately
James W
2
Beoordeeld op May 13, 2024
The course didn't really make sense, namely, hints 2/2 which called the test_word_list every time. This was clearly not tested long enough. Don't create a video for your course before testing it.
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