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Implement sound into widget BPs | User Interface and Sound Effects
Unreal Engine FPS Game

Implement sound into widget BPsImplement sound into widget BPs

We have been primarily working on widgets in this chapter, but while we are at it, we might as well add some sound effects to the widgets! Coupled with that, we will add some basic sound effects to other blueprints to give some life to our game! So first, let us grab a sound package from the Marketplace!

Go to Marketplace and look for Interface & Item Sounds Pack which is a free pack on UE Marketplace. Get it and add it to your project.

With that done, we want to go to our widgets and set up the sound effects as described in the video.

The important thing here is that we want a .wav file, and we want the music to be loopable. To import the .wav file, make a new folder in Content and call it Music then simply drag and drop the file into that folder!

Please watch the video carefully, I have taken care of a bug in this video in particular, I had forgotten to add a DestroyActor to the BP_EnemyProjectile which I noticed and addressed in this video!

Everything was clear?

Section 5. Chapter 4
course content

Course Content

Unreal Engine FPS Game

Implement sound into widget BPsImplement sound into widget BPs

We have been primarily working on widgets in this chapter, but while we are at it, we might as well add some sound effects to the widgets! Coupled with that, we will add some basic sound effects to other blueprints to give some life to our game! So first, let us grab a sound package from the Marketplace!

Go to Marketplace and look for Interface & Item Sounds Pack which is a free pack on UE Marketplace. Get it and add it to your project.

With that done, we want to go to our widgets and set up the sound effects as described in the video.

The important thing here is that we want a .wav file, and we want the music to be loopable. To import the .wav file, make a new folder in Content and call it Music then simply drag and drop the file into that folder!

Please watch the video carefully, I have taken care of a bug in this video in particular, I had forgotten to add a DestroyActor to the BP_EnemyProjectile which I noticed and addressed in this video!

Everything was clear?

Section 5. Chapter 4
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