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Weapon BP Overview | The Character Blueprint
Unreal Engine FPS Game
course content

Course Content

Unreal Engine FPS Game

Unreal Engine FPS Game

1. Unreal Engine Introduction
2. The Character Blueprint
3. Enemy Blueprints
4. Level Design and Aesthetics
5. User Interface and Sound Effects
6. Gameplay Logic
7. Packaging for Windows

Weapon BP Overview

In this chapter, we take a look at the BP_Pickup_Rifle and explain how the pick-up mechanics work and what happens when we shoot with the rifle.

BP_Pickup_Rifle has a SphereCollision component once a player overlaps with this invisible sphere, an event called On Begin Overlap fires off which first checks the overlapping actor and makes sure that it is a BP_FirstPersonCharacter, then saves a copy of that and checks if the player already has a weapon in their hands. If they do not, then it adds a component called BP_Weapon_Component to the FirstPersonCharacter.

  • The BP_Weapon_Component is then attached to the hands of the player and then BP_Pickup_Rifle destroys itself.
  • The BP_WeaponComponent handles the logic of spawning a projectile (Bp_FirstPersonProjectile), playing a sound of gunfire and an animation (for the arms).

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Section 2. Chapter 3
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