Notice: This page requires JavaScript to function properly.
Please enable JavaScript in your browser settings or update your browser.
Character BP Overview | The Character Blueprint
Unreal Engine FPS Game
course content

Course Content

Unreal Engine FPS Game

Unreal Engine FPS Game

1. Unreal Engine Introduction
2. The Character Blueprint
3. Enemy Blueprints
4. Level Design and Aesthetics
5. User Interface and Sound Effects
6. Gameplay Logic
7. Packaging for Windows

bookCharacter BP Overview

In this chapter, we will take a quick look at the BP_FirstPersonCharacter and go through the basics of the character blueprint namely the components, the viewport and the construction script.

Note

In Unreal Engine conventions, we use the abbreviation BP to say Blueprint especially when naming various blueprints in our game.

When you open the BP_FirstPersonCharacter, you will see three tabs on the top: Event Graph, Viewport and Construction Script:

  • Event Graph is where we define and set up various events. We will look at what events are in the next chapter.
  • In the Viewport, you will see how the blueprint actor looks. Here you can adjust various components’ location, rotation and scale visually.
  • Construction Script is similar to the Event Graph in that here we add certain logic. The difference is that the Construction Script runs before we start the game and is usually used to set up variables and functions that we need in place before we run the game.

Everything was clear?

How can we improve it?

Thanks for your feedback!

Section 2. Chapter 1
some-alt