Notice: This page requires JavaScript to function properly.
Please enable JavaScript in your browser settings or update your browser.
Universal Guide What Every Middle Developer Should Know
Explore IT ProfessionsDevOpsComputer Science

Universal Guide What Every Middle Developer Should Know

Key Concepts in Programming and Development

Anastasiia Tsurkan

by Anastasiia Tsurkan

Backend Developer

Jan, 2024
11 min read

facebooklinkedintwitter
copy

Welcome to the "Universal Guide for Middle Developers," a sequel to our "Universal Guide for Junior Developers". This guide advances the journey, introducing middle-level developers to more complex aspects of software development. Here, we explore advanced development processes, detailed estimation techniques, comprehensive requirements analysis, sophisticated modeling, intricate refactoring, and crucial insights into networking and security. Tailored for those progressing beyond the basics, this article serves as a bridge to higher-level understanding, equipping you with the knowledge and skills necessary for success in the ever-evolving world of technology. Let's continue this journey of professional growth and skill enhancement in software development.

Process Planning (SDLC)

In the realm of software development, understanding various methodologies under the Software Development Life Cycle (SDLC) is crucial. Two primary models are Agile and Waterfall.

Agile and Waterfall Concepts

The Agile methodology is iterative, focusing on collaboration, customer feedback, and small, rapid releases. In contrast, Waterfall is a linear approach where each phase must be completed before the next begins. This difference impacts the project's flexibility and adaptability.

Scrum: Roles and Responsibilities

Scrum, a subset of Agile, organizes teams around a Scrum Master, Product Owner, and Developers. The Scrum Master facilitates the process, the Product Owner manages the product backlog, and Developers handle the work. Each role is essential for the smooth operation of a Scrum team.

Artifacts, Estimation, and Ceremonies

Key Scrum artifacts include the Product Backlog, Sprint Backlog, and Increment. Estimation in Scrum often uses story points, and common ceremonies include Sprint Planning, Daily Stand-ups, Sprint Reviews, and Retrospectives.

Kanban

Another Agile methodology is Kanban. It visualizes work on a Kanban board, enhancing workflow and efficiency. Unlike Scrum, Kanban doesn’t work in sprints but focuses on continuous delivery.

Estimation

Accurate estimation is vital in project management and can be challenging to master.

Scope Concept

Understanding the project's scope is the first step in estimation. It involves identifying all necessary tasks and deliverables.

Estimates, Targets, and Commitments

Distinguishing between estimates (probable duration), targets (desired outcomes), and commitments (promises made) is essential. A balance between realism and ambition is key.

Overestimate vs Underestimate

Overestimating leads to wasted resources and missed opportunities, while underestimating can result in missed deadlines and increased stress. Finding a middle ground is crucial.

Decomposition and Recomposition

Breaking down complex tasks into smaller, manageable units (decomposition) and then integrating these units into a coherent whole (recomposition) aids in better estimation and project management.

Analogy-Based and Story-Based Estimation

Analogy-based estimation compares a new project with past similar projects to gauge effort and time. Story-based estimation, commonly used in Agile, involves assigning story points to user stories to determine the effort required.

Run Code from Your Browser - No Installation Required

Software Requirements

Levels of Requirements

Software requirements are categorized into three levels:

  1. Business Requirements: high-level objectives of the organization or customer.
  2. User Requirements: goals or tasks the users need to perform with the software.
  3. Functional Requirements: specific behaviors or functions of the software.

Common Requirements Risks

Common risks include ambiguous requirements, changing requirements, and conflicting requirements. These risks can lead to project delays, increased costs, and software that does not meet user needs.

Characteristics of Excellent Requirements

Good requirements are clear, complete, consistent, unambiguous, testable, feasible, and traceable. They should accurately reflect user needs and be understandable to all stakeholders.

Benefits from a High-Quality Requirements Process

Quality requirements lead to better project planning, fewer changes during development, reduced project costs, and a product that meets user needs.

Root Causes of Project Success and Failure

Success often hinges on well-defined requirements, effective communication, and stakeholder involvement. Conversely, failure can result from poor requirements, lack of user involvement, and underestimating the complexity of the project.

Modeling

UML: Basic Diagram Types

Unified Modeling Language (UML) is a standard way to visualize system design. Key UML diagrams include:

  • Use Case Diagrams: show the interactions between users and the system.
  • Class Diagrams: depict the structure of the system by showing classes, attributes, operations, and the relationships among objects.
  • Sequence Diagrams: illustrate how processes operate and interact.
  • Activity Diagrams: show the workflow from a start point to the finish point detailing the many decision paths.

UML: Use Case Diagrams

Use Case Diagrams are central in UML for capturing the functional requirements of a system. They help identify the actors and their interactions with the system.

UML: Class Diagram

Class Diagrams are static diagrams that describe the structure of a system by showing the system's classes, attributes, methods, and the relationships between the classes.

Entity Relationship Diagrams (ERD)

ERDs are used in database modeling to illustrate the relationships between database entities.

Data Flow Diagrams (DFD)

DFDs represent the flow of data within a system, showing how input data is transformed into output.

Refactoring

Refactoring Concept

Refactoring is the process of restructuring existing computer code without changing its external behavior. It's done to improve nonfunctional attributes of the software.

Smells Catalog and Possible Refactorings

Code smells are indicators of potential problems in the code. Refactoring techniques to address these include renaming variables for clarity, breaking down large functions, and reducing dependencies.

Moving Features between Objects

  • Move Method: shift a method from its current class to another class.
  • Move Field: move a field from one class to another.

Organizing Data

  • Encapsulate Field: make a public field private and provide access through getters and setters.
  • Encapsulate Collection: encapsulate a collection with methods to add/remove items.

Composing Methods

  • Extract Method: turn fragments of code into a new method.
  • Inline Method: replace a method with its body.
  • Inline Temp: replace temporary variables with direct calls.
  • Replace Temp with Query: extract the expression into a method.
  • Split Temporary Variable: use separate temporary variables for different values.

Simplifying Conditional Expressions

This involves techniques like consolidating conditional expressions, replacing nested conditionals with guard clauses, and using polymorphism to avoid conditional logic.

Networking

Layers and Protocols

Networking involves multiple layers, each with specific protocols. The most common model used for understanding network layers is the OSI Model, which includes Physical, Data Link, Network, Transport, Session, Presentation, and Application layers. Each layer has a specific role and protocols that operate at that level.

TCP/IP Model

The TCP/IP model is a more streamlined version of the OSI model, consisting of four layers: Network Interface, Internet, Transport, and Application. It’s widely used for internet-based communications.

Application Layer Protocol (HTTP, FTP, Telnet)

  • HTTP (Hypertext Transfer Protocol): used for transferring web pages on the internet.
  • FTP (File Transfer Protocol): used for transferring files between systems.
  • Telnet: Allows users to remotely access another computer over a network.

Understanding HTTP and WWW

HTTP is the foundation of data communication for the World Wide Web (WWW), where it transfers web resources like HTML files.

Client/Server Model

This model describes a distributed application structure that partitions tasks between providers of a resource or service, called servers, and service requesters, called clients.

Sockets and IP and Port Addressing

Sockets are endpoints for sending and receiving data across a network. They use IP addresses and port numbers to connect and communicate over a network.

Difference between HTTP and HTTPS Protocols

HTTPS (HTTP Secure) is the secure version of HTTP, where communications are encrypted using Transport Layer Security (TLS) or Secure Sockets Layer (SSL), providing a secure connection.

Start Learning Coding today and boost your Career Potential

Security

Basic Concepts

  • Authentication and Authorization: verifying a user's identity and granting access to resources.
  • Confidentiality: ensuring that information is accessible only to those authorized to access it.
  • Data Integrity: maintaining the accuracy and consistency of data.
  • Accountability: holding individuals accountable for their actions.
  • Availability: ensuring that authorized parties can access the information when needed.
  • Non-repudiation: preventing individuals from denying their actions.

Understanding Threats

Understanding potential threats like malware, phishing, DDoS attacks, and insider threats is crucial for effective security.

Basic HTTP Authentication

A method for an HTTP user agent to provide a user name and password when making a request. However, it’s not the most secure method as credentials are encoded but not encrypted.

Password Security

Involves creating strong passwords, regularly changing them, and using techniques like hashing and salting for storing passwords securely.

Core Defence Mechanisms

These include firewalls, intrusion detection systems, anti-virus software, and encryption. Regular updates, patches, and security audits are also part of core defense strategies.

Conclusion

In conclusion, this universal guide serves as a vital resource for middle developers, offering a thorough exploration of key domains such as software development processes, project estimation, requirements analysis, modeling, refactoring, networking, and security. By delving into these diverse yet interconnected areas, developers are equipped not only with the technical know-how but also with a strategic mindset necessary for excelling in the ever-evolving landscape of technology. Embracing these concepts is not just about tackling immediate challenges but also about paving the way for career growth and contributing to the creation of innovative, resilient, and high-quality software solutions in the digital age.

Este artigo foi útil?

Compartilhar:

facebooklinkedintwitter
copy

Este artigo foi útil?

Compartilhar:

facebooklinkedintwitter
copy

Conteúdo deste artigo

We're sorry to hear that something went wrong. What happened?
some-alt